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[RMVX ACE] IN NEED OF A PARTY SCRIPT FOR BATTLES

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Hey guys, I have a request. I'm looking for a certain battle script that deals with the party. Basically I want a script that lets you switch party members out without using up a party members turn(If possible, but if not, then a script that lets you switch party members out atleast) and also that, lets say for example: You have 2 groups. group one consists of 4 active party members that are used in battle(Which is the default number) and group 2 has 4 other party members that are not participating in the battle at the moment. Well group 1's members are all ko'd and then they get switched out with group 2 whose party members are not ko'd. is this possible to do or is there some script that does this? Also I want all party members to get exp even the ones that aren't in the battle at the moment(except for ko'd party members)
Marrend
Guardian of the Description Thread
21806
Off the top of my head, it should be possible to insert a Formation command in battle via Scene_Battle.create_party_command_window and Window_PartyCommand.make_command_list. There would also need to be a function to handle the Formation command as well. I would suggest referencing both Scene_Menu.command_formation and Scene_Menu.on_formation_ok for how the command works by default (ie: from the menu).

I'm pretty sure there's a checkbox somewhere on the System tab about non-active party-members getting half experience? I'm not exactly sure about automatically replacing a dead actor with one that's still alive.
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