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[RMVX ACE] IS IT POSSIBLE TO MAKE A VARIABLE THAT ISN'T ALTERED AFTER LOADING THE GAME?

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Pages: 1
OzzyTheOne
Future Ruler of Gam Mak
4698
Hello there fellow RMNers, I come with an interesting question today. Is it possible to have a variable, that after loading the game, stays unaltered? I guess it should be possible with scripts, but I would like to get confirmation.

If it is possible, how would you go about? I guess using some kind of global variable or something?
You mean something like this: http://www.rpgmakercentral.com/topic/6462-global-save-file-by-skul/

I think Yanfly's new game+ script does something similar.
Marrend
Guardian of the Description Thread
21806
Like, constants? Those are variables that are defined once, and cannot be changed by any means. The one example I can think of off-hand would be the speed-variables of Myriad Cypher. The original definitions was commented out...

module Angle_360
=begin
  MAX_VELOCITY = 5
  VELOCITY_PER_FRAME = 0.1
  SLOWDOWN_VELOCITY_PER_FRAME = 0.05
=end


...but looked like that. As for some examples of how they might be called, I think it looked like...

@mov_velocity += Angle_360::VELOCITY_PER_FRAME
@mov_velocity = Angle_360::MAX_VELOCITY if @mov_velocity > Angle_360::MAX_VELOCITY


...so? I could be mistaken. I partially assume the same kind of thing can be done with a class definition, and are not limited to modules.
OzzyTheOne
Future Ruler of Gam Mak
4698
.
author=Kyoui
You mean something like this: http://www.rpgmakercentral.com/topic/6462-global-save-file-by-skul/

That's exactly what I was looking for! Thanks Kyoui, you have no idea how thankful I am. Now I can do all kinds of cool stuff.

@Marrend No, not like a constant, I would want this variable to change. But Kyoui already pointed me in exactly the direction I wanted to go. Thanks anyways Marrend! It's cool to see that scripting support for VX Ace isn't dead yet. ( -_-)b
pianotm
The TM is for Totally Magical.
32388
OzzyTheOne
It's cool to see that scripting support for VX Ace isn't dead yet. ( -_-)b


Pages: 1