RETHINKING ANTAGONISTS

Posts

Sure, but I don't think anyone's discussion was being shut down.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Possibly I have read Rya's posts as more dismissive than you have. vOv
author=Sooz
Hey guys I'm gonna pop into your topic about making villains other than the traditional kind to say that I prefer the traditional kind. Hope you have enjoyed my input on this matter!

Hey guys I'm gonna decide who is allowed to post what in a topic and say it in a passive-aggressive tone. Hope you enjoy my snooty behavior!
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
EDIT: actually, no, this was neither a mature nor funny decision.
There's nothing that says you can't have show-stopping evil with depth and actual character. Having your cake and eating it too is definitely a thing you can do. ;p
Oh sure, you may not NEED a show-stoppingly evil central antagonist to make a good story (I've played plenty of games where the "antagonist" was a team of characters, a nebulous entity/concept, or even the protagonist's flaws themselves), but as a writer of stories, I will say this: they are fun as hell to write and just as fun to experience as a player/reader/consumer of media.

Sure, they may be overdone, but "overdone" doesn't have to mean "bad". I will eat up a cocky, unstable, unabashedly evil villain any day of the week, especially if they have an interesting story of their own. This is exactly what I tried to do (and hopefully succeeded in doing) with my own game's villain; make them someone interesting who is having so much fun being evil that the audience can't help but have fun right along with them.

But hey, I'm a bit old-fashioned in my tastes, so take my opinion with a grain of salt ¯\_(ツ)_/¯
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
My impression was that the original point was to think outside the idea of "the antagonist needs to be A Dude What the Player Can Beat Up," rather than, say, Society, or a natural disaster or something.

Y'know, instead of the constant squabble over whether Kefka or Sephiroth is Best Villain, or whether 'tis nobler in the mind to have a moustache twirler, or the Tragic Bishounen Good Reasons Guy. Which this is once again turning into, frustratingly.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=suzy_cheesedreams
So there are certainly more interesting ways to have conflict in a game's story than by relying on an evil, over-the-top villain that the player is detached from but still expected to hate... how can you hate someone who is one-dimensional and corny?


Have them kill a character you like. Or step on a puppy.

author=suzy_cheesedreams
GTA V, for a character-based example: I would say that Trevor is an antagonist to Michael's protagonist, at least while you're playing from Michael's perspective. And while Trevor is rather a "mwahahahaha!!" villain, he's also a playable character whom you discover to be a complex, and no less disturbing, anti-villain. Much of the conflict in the plot is between Michael & Trevor as they begrudgingly reconcile despite their considerable grievances with each other.


I like the idea of having multiple protagonists fighting each other as much, if not more, than fighting the big bad guy. Better yet, drop the big bad guy entirely and just take control of multiple protagonists trying to accomplish their goals while preventing each other from accomplishing theirs. Everyone's the protagonist and the antagonist at the same time.
author=Red_Nova
Have them kill a character you like. Or step on a puppy.


Very droll.


I hadn't thought about writing characters that way until I started reading A Song of Ice and Fire earlier this year. Now I greatly prefer exploring that rather than however else I was doing it before.
author=Red_Nova
I like the idea of having multiple protagonists fighting each other as much, if not more, than fighting the big bad guy. Better yet, drop the big bad guy entirely and just take control of multiple protagonists trying to accomplish their goals while preventing each other from accomplishing theirs. Everyone's the protagonist and the antagonist at the same time.


yes
author=Red_Nova
I like the idea of having multiple protagonists fighting each other as much, if not more, than fighting the big bad guy. Better yet, drop the big bad guy entirely and just take control of multiple protagonists trying to accomplish their goals while preventing each other from accomplishing theirs. Everyone's the protagonist and the antagonist at the same time.


yes
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Red_Nova
I like the idea of having multiple protagonists fighting each other as much, if not more, than fighting the big bad guy. Better yet, drop the big bad guy entirely and just take control of multiple protagonists trying to accomplish their goals while preventing each other from accomplishing theirs. Everyone's the protagonist and the antagonist at the same time.


This would be really interesting. You could even put a Rashomon type spin on it, where each character's viewpoint colors events.
>.>
<.<
I guess that means I should finish Dungeon Crawl one of these days, eh?
>.<;



As to how to get people to hate someone one dimensional and corny, have them be a real threat to your heroes or people the heroes (and thus, if you're doing it right, players) like. I don't mean Golbez and "Look I have your girlfriend." I mean "You've come to like this one particular person over the course of the game who has been helpful and kind and oh look I'm torturing them for information about you but they're not telling oops I just broke them oh well, I guess I'll just take someone else. Oh, that's a cute little childhood friend you have there... it'd be a pity if something were to ... happen to them... :cue evil laughter:"
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
That's why people remember Kefka and Sephiroth, but not Golbez and Ultimecia. Sephiroth killed Aeris, and Kefka destroyed a very lovable world that we'd worked hard to save. Golbez only killed Tellah who was obnoxious, and Ultimecia only destroyed FF8's world which we all hated.

But wait! Exdeath killed Galuf and was still a fucking terrible villain! Maybe there's a tree clause we're overlooking. If your villain is literally a tree in platemail, all attempts to make the player hate him are null and void, regardless of how effective they would otherwise be.
I meant how is it possible to feel hatred for a character in the context of the plot, who is too simple and clichéd to warrant a strong emotional reaction. Obviously more of a personal taste thing, I suppose, and also I'll clarify I don't mean to say simplicity and exaggeration are bad qualities for a character - every thing has its purpose.

I don't hate the character for what they've done to the world or its inhabitants, I hate them because they are trite and annoying. How is that effective? Having them torture beloved party members and kick people while they're down is standard villain stuff.

I just mean, adding to what Red_Nova articulated, that it feels far more rewarding to invest time in creating richer, more nuanced characters that break out of classic hero/villain moulds, because you end up potentially with a richer more nuanced story. Well, ideally.




pianotm
The TM is for Totally Magical.
32388
Liberty
>.>
<.<
I guess that means I should finish Dungeon Crawl one of these days, eh?
>.<;


I don't know, but you should definitely finish Celdran's Curse.
Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1786
author=Red_Nova
I like the idea of having multiple protagonists fighting each other as much, if not more, than fighting the big bad guy. Better yet, drop the big bad guy entirely and just take control of multiple protagonists trying to accomplish their goals while preventing each other from accomplishing theirs. Everyone's the protagonist and the antagonist at the same time.


I mentioned it before but Shadow Hearts 2's final arc basically boiled down to
main character wanted his girlfriend back. Final boss wanted his girlfriend back. Only one of them could get what they wanted. FIGHT!
and that's why I always bring it up in topics like this. As a big

The games that I've played which have done this seem to do the following things often enough to notice it:
-Have multiple villains or villain factions
-Write the protag and antag's goals equally
-Delve deep into the villains personal morals, history and world views

On one hand I wish there were more examples of games that didn't have a central villain at all but on the other hand, I'm hoping to finish my own projects quickly enough to capitalize on the low quantity of this.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
What would a game without a big villain look like, in terms of things like a final boss? Would there BE a final boss? How would y'all alter your gameplay if you were making a gam with no central villain?
author=Sooz
What would a game without a big villain look like, in terms of things like a final boss? Would there BE a final boss? How would y'all alter your gameplay if you were making a gam with no central villain?


There's tons of games already like that, though. It depends on what you mean; if you mean a game without any antagonists at all, then yeah, that's a hard sell, there's only a few. If you mean games without a BIG VILLAIN, then yeah, there's a ton; Deus Ex, some of the GTA games, Shadow of the Colussus, some of the Tactics Ogre games, etc. I can list more!
I assume by games you also mean very specific games because there are simulation games and sandboxy games that don't have a final boss or a central antagonist. Games like Crusader Kings 2, Left 4 Dead and Stardew Valley or... others. (I tried examples that have a story element, obviously we have storyless games too)