[RMVX ACE] SIMPLE MENU
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In rpg maker vx ace i want to take out the item menu options like key items and weapons. ive tried different scripts online but but none of them worked could someone please help me!
I'm figuring there would probably need to be an edit in Window_ItemCategory, I'd say in the "make_command_list function...
...like so to remove the "Weapons" and "Key Items" categories from the item menu. The edit to the "col_max" function should center the remaining two choices.
class Window_ItemCategory < Window_HorzCommand def make_command_list add_command(Vocab::item, :item) #add_command(Vocab::weapon, :weapon) add_command(Vocab::armor, :armor) #add_command(Vocab::key_item, :key_item) end def col_max #return 4 return 2 end end
...like so to remove the "Weapons" and "Key Items" categories from the item menu. The edit to the "col_max" function should center the remaining two choices.
author=Marrend
I'm figuring there would probably need to be an edit in Window_ItemCategory, I'd say in the "make_command_list function...
class Window_ItemCategory < Window_HorzCommand def make_command_list add_command(Vocab::item, :item) #add_command(Vocab::weapon, :weapon) add_command(Vocab::armor, :armor) #add_command(Vocab::key_item, :key_item) end def col_max #return 4 return 2 end end
...like so to remove the "Weapons" and "Key Items" categories from the item menu. The edit to the "col_max" function should center the remaining two choices.
author=Marrendwow thanks!!! It works!
I'm figuring there would probably need to be an edit in Window_ItemCategory, I'd say in the "make_command_list function...
class Window_ItemCategory < Window_HorzCommand def make_command_list add_command(Vocab::item, :item) #add_command(Vocab::weapon, :weapon) add_command(Vocab::armor, :armor) #add_command(Vocab::key_item, :key_item) end def col_max #return 4 return 2 end end
...like so to remove the "Weapons" and "Key Items" categories from the item menu. The edit to the "col_max" function should center the remaining two choices.
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