[RMXP] CONTROLS AND WHATNOT
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How would I go about changing the DEFAULT controls (No, I am not talking about hitting F1, I'm talking about changed what the defaults are when you hit "RESET" in F1) are. I'd like to have the "Action" key be changed from "C" to "Z" if possible.
My second request would be to disable to shortcut to the menu (hitting "X").
And finally, I was wondering if it would be possible to disable changing the controls with F1 altogether, and instead have a custom in-game control menu.
My second request would be to disable to shortcut to the menu (hitting "X").
And finally, I was wondering if it would be possible to disable changing the controls with F1 altogether, and instead have a custom in-game control menu.
The only way to do this is to go into the RPG Maker back end, the Script Editor, searching for "Input::C", and changing it to "Input::(whatever you want the accept button to be)", and doing that for each button.
You can rearrange them this way, but you can't change the keys away from those normal default keys without some fancy Windows API coding.
And I don't think you can disable the F1 menu, as it's built-in to the player. You CAN allow the player to reconfigure the keys amongst themselves, but again, it would require some coding...it would be easier than the Windows API thing, though.
You can rearrange them this way, but you can't change the keys away from those normal default keys without some fancy Windows API coding.
And I don't think you can disable the F1 menu, as it's built-in to the player. You CAN allow the player to reconfigure the keys amongst themselves, but again, it would require some coding...it would be easier than the Windows API thing, though.
Well, I found this thread with a script that can disable F1, F12 and alt+enter however, this is for Ace and not XP, but I mean maybe you could write a script for it or get someone to do it. Sorry, if I could help more I would but I am not a programmer.
Thread
Thread
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Oh, sweet. I've been looking for a script for this forever, since the code for the Input module is hidden and uneditable in RMXP. It never occured to me to look for a VX Ace script and then convert it.
This actually looks like it should work perfectly fine in RMXP without any conversion, though. Fascinating.
The downside is that I have to figure out how to package MSVC in my installer. Like the guy who made this DLL, I'm already making a custom installer (you almost have to for RMXP), but I don't know anything about the MSVC redistributable. If I figure out how to do this I'll post some details, I guess.
This actually looks like it should work perfectly fine in RMXP without any conversion, though. Fascinating.
The downside is that I have to figure out how to package MSVC in my installer. Like the guy who made this DLL, I'm already making a custom installer (you almost have to for RMXP), but I don't know anything about the MSVC redistributable. If I figure out how to do this I'll post some details, I guess.
I did not think XP and Ace scripted worked together without conversion. Well, if you do figure it out then that is awesome. I do not really understand the DLL stuff but good luck Locke.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
They don't normally, but in this case 99% of the code is in a DLL file, not an RPG Maker script.
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