MCBACON JAM #4
Posts
Piano was enjoyable to work with, same with Ozzy, and I wish I could work with them again, but that's obviously against the rules. Basically, I suggest that people try to get to work with these people as soon as possible. They really are good at what they do.
We do have a game making event coming up shortly, I just need to whip up an event calendar so we can work out details. ;p
As I said, was testing the waters. thought maybe this month but I was a bit hasty. probably gonna try for later in Feb, after whatever valentines thing might go on. Now if youll excuse me, I need ot disappear for a lil while.
That's cool, we can get our teams ironed out and signups can be whenever.
EDIT: Thank you oddRABBIT. All you have to do is apply yourself. I really hope I at least showed you that even without trying you were able to accomplish something. The battlers we made from your art added quite a bit of whimsical character to the game imho.
EDIT: Thank you oddRABBIT. All you have to do is apply yourself. I really hope I at least showed you that even without trying you were able to accomplish something. The battlers we made from your art added quite a bit of whimsical character to the game imho.
I usually never join in events due to fear of messing up, but I guess I should try right? Count me in!
If it's happening in February, I fear my ability to participate would be highly limited. However, what they hey, I'll do what I can!
Let's goUchioniko piano!
*Edit: Gourd too!?
Oh my.
Let's go
*Edit: Gourd too!?
Oh my.
Marrend
If it's happening in February, I fear my ability to participate would be highly limited. However, what they hey, I'll do what I can!
Let's goUchionikopiano!
*Edit: Gourd too!?
Oh my.
YAAAY!!!
author=Zeuzio
raises hand sheepishlyIf you don't try you can't succeed...
And trying is the first step towards failure.
author=Link_2112author=ZeuzioAnd trying is the first step towards failure.
raises hand sheepishlyIf you don't try you can't succeed...
And failure is bad.
author=BlackWolf1992author=Link_2112And failure is bad.author=ZeuzioAnd trying is the first step towards failure.
raises hand sheepishlyIf you don't try you can't succeed...
Failure is the road to success <3
A suggestion,
I was going through some games today and found out that games from both McBacon 2 and 3 has a demo at best. And I think about it our own game was unmanageable (big maps and too many features). I think it would be better to divide time officially between preparation and development. This way, all teams would have a week to prepare graphics, scripts, story and scale it down before throwing them in mad waters of development. I think, that this can result in bigger amount of finished entries.
I was going through some games today and found out that games from both McBacon 2 and 3 has a demo at best. And I think about it our own game was unmanageable (big maps and too many features). I think it would be better to divide time officially between preparation and development. This way, all teams would have a week to prepare graphics, scripts, story and scale it down before throwing them in mad waters of development. I think, that this can result in bigger amount of finished entries.
Not sure if I'll be able to complete it because of health, but I'd like to try out the next Jam. (Whether McBacon or McLiberty, whichever or both :p) It'll be my first Jam so hopefully someone posts clear guidelines for it.
Already have ideas for it, the start of a story, etc. Also an interesting (at least for me, hehe) formulae for battles. (That I figured out after a couple hours a day or two ago while testing different systems.)
Already have ideas for it, the start of a story, etc. Also an interesting (at least for me, hehe) formulae for battles. (That I figured out after a couple hours a day or two ago while testing different systems.)
























