New account registration is temporarily disabled.

[RMMV] QUESTION ON CRISIS/DANGER STATUS

Posts

Pages: 1
This is probably going to sound like a really dumb question, and is probably obvious, but I've been trying to find this out for quite some time now.

You know how where if the actor gets to 25% of his max HP, the game considers the actor to be in crisis/danger state? Is there a way to change the HP percentage the actor needs before the game considers him to be crisis/danger state? And if there is, is there a way to make it a flat number instead of a percentage?
Craze
why would i heal when i could equip a morningstar
15170
search your JS files (should be in rpg_objects) for

Game_BattlerBase.prototype.isDying = function() {

return this.isAlive() && this._hp < this.mhp / 4;
};


and change the hp ratio to whatever you want (even if it's a fixed number, should still work)
Pages: 1