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PROBLEM WITH "SET MOVE ROUTE."

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I'm using RMXP. Whenever I use the "set move route" event command to make the player follow a route, he'll move one square then stop dead in his tracks. The cutscene will still go on, but it looks really odd since the player character won't be in the right place. It still works correctly in events I previously used it in, oddly enough.
I've had the same problem and do not know how to solve it. I gave up and just input some funny text ;D BUT I EXPECT BETTER FROM YOU. So keep trying until you've typed so much, your typing TOO fast for the computer. :P
There are a couple possible causes to this that come to mind. One is movement over-ride, and the other is obviously passability problem.

See if there is any other events occurring (both on-map and common events) have lines affecting the player's movement; if so, they may interrupt each other. Also, if it is parallel processing that is controlling the player's movement, a manual movement by the player would interrupt it in some ways (so make it auto-start or other triggers instead).

To see if it's due to passability problems, set player to Through On for the duration of the movement and see if the problem still occur. If so, then check the tiles on the map for any impassable tiles/character events, etc.
Yeah, I had the player and another character moving at the same time, and their paths crossed, though they never actually touched. I put Through ON and Through OFF at the start of both their move routes and it worked fine. Thanks.
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