[RMVX ACE] WHAT SIZE ARE SPRITES?
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ok i been wondering this for a bit,
i been trying to make my own sprites and other stuff,
when i import a picture the graphoc doesnt work, the selection box only selects a tiny bit of the picture.
i thought 35 would by the right size since thats the usual size for some graphic types.
what are the sizes for the sprites and faces also
i been trying to make my own sprites and other stuff,
when i import a picture the graphoc doesnt work, the selection box only selects a tiny bit of the picture.
i thought 35 would by the right size since thats the usual size for some graphic types.
what are the sizes for the sprites and faces also
Sprites are 32x32.
You can use sprites of any size by putting $ at the front of the file name. Depending on the dimensions of the sprite, this may cause clipping with the background.
Faces are 96x96.
You can use sprites of any size by putting $ at the front of the file name. Depending on the dimensions of the sprite, this may cause clipping with the background.
Faces are 96x96.
That's slightly incorrect, pianotm. Character sprite sets can actually be any size; the scripts will cut them into sheets. What $ does is allows you to treat a sheet as a single sprite rather than a set of them. From the help file:
You can use PNG and JPG files. PNG files with 32-bit color (alpha channel) are fully supported.
Characters (Graphics/Characters)
Files containing images of characters to display on the map screen.
A character can be of any size, and a total of twelve patterns (four directions (down, left, right, up) × 3 patterns) are arranged in the designated order. In each file, arrange characters two down and four across, for a total of eight. The size of this character is calculated based on one-twelfth the width and one-eighth the height of this file.
Note that RPG Maker VX Ace displays characters offset four pixels from tiles so as to more naturally portray them with buildings.
Face Graphics (Graphics/Faces
A file containing images of face graphics to display mainly on menus and in message windows.
One file contains up to eight 96 × 96 images arranged four across and two down.
Battle Graphics (Graphics/Battlers)
A file containing images of enemy characters to display on the battle screen.
You can choose the size, but in general images must fit on the 544 × 296 battle screen.
Animations (Graphics/Animations)
A file containing images for animations to display mainly as effects on the battle screen.
Five animation cells in a row, each consisting of a 192 × 192 image, comprise one block, and each file is only as long as is required to accommodate the number of blocks used. A file can contain up to twenty blocks (100 cells), but it would be best not to make images too large, as they will slow down game performance, including load times.
You can use PNG and JPG files. PNG files with 32-bit color (alpha channel) are fully supported.
Characters (Graphics/Characters)
Files containing images of characters to display on the map screen.
A character can be of any size, and a total of twelve patterns (four directions (down, left, right, up) × 3 patterns) are arranged in the designated order. In each file, arrange characters two down and four across, for a total of eight. The size of this character is calculated based on one-twelfth the width and one-eighth the height of this file.
Note that RPG Maker VX Ace displays characters offset four pixels from tiles so as to more naturally portray them with buildings.
- Adding an exclamation point (!) to the beginning of a file name cancels the application of the four-pixel offset, and also turns off the translucent effect applied by the bush attribute. This is used mainly for object-type characters on maps, such as doors and treasure chests. It can also be used in combination with the dollar sign ($) special character.
- Adding a dollar sign ($) to the beginning of a file name allows you to treat one character as one file. In this case, the size of the character will be one-third of the width and one-fourth of the height of the file. It can also be used in combination with the exclamation point (!) special character.
Face Graphics (Graphics/Faces
A file containing images of face graphics to display mainly on menus and in message windows.
One file contains up to eight 96 × 96 images arranged four across and two down.
Battle Graphics (Graphics/Battlers)
A file containing images of enemy characters to display on the battle screen.
You can choose the size, but in general images must fit on the 544 × 296 battle screen.
Animations (Graphics/Animations)
A file containing images for animations to display mainly as effects on the battle screen.
Five animation cells in a row, each consisting of a 192 × 192 image, comprise one block, and each file is only as long as is required to accommodate the number of blocks used. A file can contain up to twenty blocks (100 cells), but it would be best not to make images too large, as they will slow down game performance, including load times.
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