[RMMV] PROBLEM WITH PASSIVE EQUIP SKILLS (USING YANFLY'S AUTOPASSIVESTATES)
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So I'm having this problem where I want my actors to learn "Equip X" passive skills over the game, broadening their combat options. It works...until I get into combat and everyone who has skills that lets them equip things they normally aren't able to, will unequip said items, basically making the skills less than worthless as the actor will strip mid-battle, making those precious stats far weaker.
I've tried disabling other passive skills and even seeing if Equip Core was messing with anything by turning that off, but nothing seems to work. So, I'd greatly appreciate any helpeven though this isn't actually my ideal system anyway
I've tried disabling other passive skills and even seeing if Equip Core was messing with anything by turning that off, but nothing seems to work. So, I'd greatly appreciate any help
I don't understand what you are saying. You want to make skills that allow characters to equip more types of equipment, but then they can't unequip them? Your post doesn't make it clear.
Okay let me try and explain it a little differently. On that note I should also change the title...
I'm having a problem where I want to learn skills that enable actors to equip items they were previously not able to. It all works fine until I get into a battle with things that the actors could not normally equip, at which point they unequip them. Seeing how equipment is pretty damn important this is kind of a major problem.
I can't really explain it better than that. Sorry.
I'm having a problem where I want to learn skills that enable actors to equip items they were previously not able to. It all works fine until I get into a battle with things that the actors could not normally equip, at which point they unequip them. Seeing how equipment is pretty damn important this is kind of a major problem.
I can't really explain it better than that. Sorry.
I too use Yanfly's Auto Passive States, and was able to do what you just said. Just make a state with the trait "Equip X" and make whichever skill you want bestow that state with "<Passive State: x>".
Update: It seems to work fine without ATB/CTB, which is a pain because I really like the system of having my actors (and bosses) act multiple times. I tried seeing if EquipBattleSkills would work but to no avail(really didn't want to use it anyway) but it's really annoying and I'm thinking it's some kinda bug because I don't know what else it could be.
author=EDPVincent
I too use Yanfly's Auto Passive States, and was able to do what you just said. Just make a state with the trait "Equip X" and make whichever skill you want bestow that state with "<Passive State: x>".
That's exactly what I'm doing. My problem isn't the initial equip, it's the equipment STAYING ON that's a problem.
The equipment is staying on for me. It seems that the problem is in the ATB plugin from what you're saying. I'm assuming you're talking about the ones made by Yanfly, which are unfortunately no longer supported by him. You'll have to give up either the combat system or that skill, try to find another workaround, or if you know how to, go into the plugin code itself and try to find and fix the bug by yourself. Good luck trying that last one though, because Yanfly's code is not commented at all and he doesn't have any documentation.
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