STREAMING HELP + NEW JOB
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So it's no lie that RMN has some dope ass games on it. Born Under the Rain, Boutalles, Dragon Quest Legacy, Homework Salesman, Avarice, and more complex games are definitely hitting the downloads page compared to some years ago. However streaming RPG maker games seems to result in a flickering effect that puts strobe lights to shame.
Now I had been LPing these games for YouTube until a year ago when I got picked up by a partner of HG and then merged?/collabed? with another group. So to summarize this,
- Streaming with HG and Outpost (I'll be doing filler between the two days they have the A team streaming so RPG maker games will be getting a ton of time here)
- YouTube Channel DragonEye which is where reviews will go in video format for those who do not like walls of text with screenshots, as written reviews tend to be.
- Second YouTube Channel which is politics based. Not ideologies, politics. You can sit there and talk about how superior cars would be under your ideology to a woman who needs help on the side of the road. I intend to pull out the toolbox and actually fix her car. Get over it. (This landed me my salary-man job)
- My actual job IRL that I got hired to do because of my second channel.
- Finally managing Outposts schedules and trying to line up times for collabs with our new friends from Canada and our old partners from the US, and now we are looking at an actual merge with a French group. This is a royal pain in the ass by the way. Never manage this shit if you are offered the chance to. NEVER. In the words of my favorite admiral, it's a trap!
Anyways with all this on the plate I have little time to figure out why OBS won't capture a non flickering RPG maker game. I tried different versions of RPG maker too, it's all of them. So I figured someone here must know or have an inkling as to why this is considering it seems like something programmed into RPG maker that I don't know about but need to calculate for.
I officially work for Outpost, a subsidiary/partner of HG, friends with BasedGamer and soon to try a collab, and I know nothing yet of the French group or I'd give the name for them as well.
Anyways look forward to our booth at E3 as well as other conventions!
Now I had been LPing these games for YouTube until a year ago when I got picked up by a partner of HG and then merged?/collabed? with another group. So to summarize this,
- Streaming with HG and Outpost (I'll be doing filler between the two days they have the A team streaming so RPG maker games will be getting a ton of time here)
- YouTube Channel DragonEye which is where reviews will go in video format for those who do not like walls of text with screenshots, as written reviews tend to be.
- Second YouTube Channel which is politics based. Not ideologies, politics. You can sit there and talk about how superior cars would be under your ideology to a woman who needs help on the side of the road. I intend to pull out the toolbox and actually fix her car. Get over it. (This landed me my salary-man job)
- My actual job IRL that I got hired to do because of my second channel.
- Finally managing Outposts schedules and trying to line up times for collabs with our new friends from Canada and our old partners from the US, and now we are looking at an actual merge with a French group. This is a royal pain in the ass by the way. Never manage this shit if you are offered the chance to. NEVER. In the words of my favorite admiral, it's a trap!
Anyways with all this on the plate I have little time to figure out why OBS won't capture a non flickering RPG maker game. I tried different versions of RPG maker too, it's all of them. So I figured someone here must know or have an inkling as to why this is considering it seems like something programmed into RPG maker that I don't know about but need to calculate for.
I officially work for Outpost, a subsidiary/partner of HG, friends with BasedGamer and soon to try a collab, and I know nothing yet of the French group or I'd give the name for them as well.
Anyways look forward to our booth at E3 as well as other conventions!
What?
Edit: after re-reading a few times i think i understand, your recording software isn't capturing a certain game?
Some tsukuru games modified with dynRPG will bug out with some screen capture software. Try playing it without recording to see if the game runs then.
Edit: after re-reading a few times i think i understand, your recording software isn't capturing a certain game?
Some tsukuru games modified with dynRPG will bug out with some screen capture software. Try playing it without recording to see if the game runs then.
What settings are you using for OBS. I tend to use window capture instead of monitor capture, and don't play fullscreen for the games, as that tends to cause the flicker more often. You can still get HD video from the games without having them set to fullscreen.
Which engines, specifically? Older RM engines used terrible DirectDraw, which god knows if it gets picked up correctly via OBS.
WIP & Mirak - All of the RPG maker versions flicker like mad on OBS however they show up fine on my monitor. In fact while streaming they flicker while showing up just fine on my monitor.
Liberty - As far as capture methods go I have two choices, game capture and display capture. Something I noticed with game capture is that it does not work at all and gives me black screen no matter how I set it up. Display capture at least gives me the flickering version. But only in game, I think title screens are fine.
Liberty - As far as capture methods go I have two choices, game capture and display capture. Something I noticed with game capture is that it does not work at all and gives me black screen no matter how I set it up. Display capture at least gives me the flickering version. But only in game, I think title screens are fine.
eplipswich - That actually works with no flickering but now the real question is can I change the window size of the game?
EDIT: So by making the RPG maker game windowed it doesn't flicker at all in Display Capture mode. However it's tiny. I'll use Scott's Window Resizer for it since it looks like it works. Thanks to eplipswich for the fix.
EDIT: So by making the RPG maker game windowed it doesn't flicker at all in Display Capture mode. However it's tiny. I'll use Scott's Window Resizer for it since it looks like it works. Thanks to eplipswich for the fix.
Personally I use an older version and it works a treat (if you want to check to see whether that works for you, version: Open Broadcaster Software v0.659b - I don't think it's part of the Studio series of the software in question.)
If you can find a way to resize the recording area, then using windowed version will get rid of the flicker. I think it's the full-screen playing that causes the issue, not your OBS, really.
author=TyranosNo, you need to change the size of your recording to fit that of the game window. That's what I've been saying - full-screen gameplay causes the flicker. Windowed won't, but you need to find a way to make OBS capture an area instead of the monitor size. There's an older version of the program that allows for that but I don't know what the new version allows (I know it changed the whole layout and got rid of various options). You might need to do a quick google search about capturing set screen areas in the program.
eplipswich - That actually works with no flickering but now the real question is can I change the window size of the game?
author=LibertyIs this the newest version of OBS? I think there are some options in Properties that allows you to capture windows.
Personally I use an older version and it works a treat (if you want to check to see whether that works for you, version: Open Broadcaster Software v0.659b - I don't think it's part of the Studio series of the software in question.)
If you can find a way to resize the recording area, then using windowed version will get rid of the flicker. I think it's the full-screen playing that causes the issue, not your OBS, really.author=TyranosNo, you need to change the size of your recording to fit that of the game window. That's what I've been saying - full-screen gameplay causes the flicker. Windowed won't, but you need to find a way to make OBS capture an area instead of the monitor size. There's an older version of the program that allows for that but I don't know what the new version allows (I know it changed the whole layout and got rid of various options). You might need to do a quick google search about capturing set screen areas in the program.
eplipswich - That actually works with no flickering but now the real question is can I change the window size of the game?
See I tried that at first, however that did not work out so well. I personally could not see a thing on my 1080p monitor for the games. So hopefully by doing that AND making the windows larger artifically (doesn't seem to break anything) I can see what I'm doing and still stream it.
Also what you are talking about is for Game Capture. There is no such option for Display Capture. Here: https://www.youtube.com/watch?v=UD3HCnJ_SCI
EDIT: Problem fixed then. Thanks Liberty and Eplipswich. The magic combo is window capture, windowed game, then if you are blind like I am and need a bigger window use scott's window resizer, if not you simply drag the edges to fit the stream screen better. It's not the best solution but I can get a decent picture running with it so mega thanks to you guys for telling me about windowed mode and older versions of OBS.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I had a similar issue, but fixed it in a way that allowed for full screen. I have an Nvidia Geoforce GT 630M display adapter, and switching to fullscreen caused the flicker issue you mentioned. To fix it, I had to go to Device Manager and disable the Nvidia adapter, so my laptop switched to Intel HD adapter for displaying games. This removed all screen flicker when switching to fullscreen. If that doesn't work or your display adapter is different then mine, then your solution will have to do.
This is why all RM ACE devs should use Zeus81's Fullscreen++ script in their games. Not only does this script eliminate the flicker issue, but it doesn't muck up the resolution when switching to full screen.
This is why all RM ACE devs should use Zeus81's Fullscreen++ script in their games. Not only does this script eliminate the flicker issue, but it doesn't muck up the resolution when switching to full screen.
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