[RMVX ACE] SCRIPT PROBLEM (MESSAGESYSTEM)
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Hello guys,
I recently bumped into an awesome script, which worked fine at the beginning.
It is a script for creating bubble messages above the characters speaking.
I tried this out on basic conversations (running towards the event and speaking to them by pressing enter), and everything worked.
But I now created an intro scene, which lets two events speak automatically in order (no manual input).
But if they try to speak, this error occurs:

Below the link where I found the script:
https://www.reddit.com/r/RPGMaker/comments/2oxq99/script_screenshot_deluxe_speech_bubbles/
I don't know if any of you guys can help me out with this, or if this is even the right place to ask about scripts, and I already contacted the author. But I am afraid that he is inactive (on reddit atleast).
Greetings
TheIronBull
Edit: I have now tried to run this script on a completely new project, removed all other scripts, but it is still not working. Every event I try to create using this script is now not working and giving the same error. The NPCs that work, which are now like a week old, do work, however every other newly created event is not working anymore.
Below the part of the script that is causing problems:


I recently bumped into an awesome script, which worked fine at the beginning.
It is a script for creating bubble messages above the characters speaking.
I tried this out on basic conversations (running towards the event and speaking to them by pressing enter), and everything worked.
But I now created an intro scene, which lets two events speak automatically in order (no manual input).
But if they try to speak, this error occurs:

Below the link where I found the script:
https://www.reddit.com/r/RPGMaker/comments/2oxq99/script_screenshot_deluxe_speech_bubbles/
I don't know if any of you guys can help me out with this, or if this is even the right place to ask about scripts, and I already contacted the author. But I am afraid that he is inactive (on reddit atleast).
Greetings
TheIronBull
Edit: I have now tried to run this script on a completely new project, removed all other scripts, but it is still not working. Every event I try to create using this script is now not working and giving the same error. The NPCs that work, which are now like a week old, do work, however every other newly created event is not working anymore.
Below the part of the script that is causing problems:


Are you taken all that needs at that page, are you sure you select right?
It wanna try undefined think so that should to be make that first...
It wanna try undefined think so that should to be make that first...
What I'm figuring is that this error occurs when the "/bm[0]" tag (ie: the player character is talking) is used for the bubble-speech. As for why the y-coordinate could be throwing an error... I can't look into that right now. ;_;
Copy paste:
"Greetings Fellow RPGMakers,
I built out this code base for my game and thought it would be helpful to share it.
I wanted to have comic-book like speech bubbles in my game, and was about to build out a script for it. I looked at what was out there, but everything was incomplete. I've combined a bunch of scripts and provided some additional changes on top of them that I think is "drag-n-drop" enough at this point to share.
First, what it looks like: http://imgur.com/ozpmoio
Features:
Bubbles can attach to events or players.
Use a new text command, \bmh to completely hide the text cursor.
Width is dynamically calculated based on your input (this was previous broken)
You can change the sprite, as well as the position of the text cursor. This was critical to getting the effect in the screenshot correct with the speech tag.
Use all sorts of other Base Yanfly's escape messaging. It will work.
Comes with the window skins and images needed to get the effect in the screen shot.
Put this above "Main," as always.
Code: http://pastebin.com/jBAdVcVG
This code is a GLOB that contains base scripts, and my custom edits of:
Yanfly's Ace Messaging System: https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
Yami's Pop Message Script: https://github.com/suppayami/rmvxa-collection/blob/master/yami-script-ace/10%20-%20Pop%20Message.txt
What I'm Callling Yato Pause Control: http://forums.rpgmakerweb.com/index.php?/topic/19853-message-window-pause-sign-repositioning/?p=189716
I've modified each of these scripts to work in conjunction.
Put these in your Graphics/System folder.
Speech Window Skin: http://imgur.com/QLdbWuq
Bubble Tag Image: http://imgur.com/QMwnpim
Thanks and enjoy! Edit: The above screen shot is accomplished with this: \bm\c and \fb for toggle bold. In this case, the man was event ID 8 on the map. 15 is the ID for black color in my game. ^^*
"Greetings Fellow RPGMakers,
I built out this code base for my game and thought it would be helpful to share it.
I wanted to have comic-book like speech bubbles in my game, and was about to build out a script for it. I looked at what was out there, but everything was incomplete. I've combined a bunch of scripts and provided some additional changes on top of them that I think is "drag-n-drop" enough at this point to share.
First, what it looks like: http://imgur.com/ozpmoio
Features:
Bubbles can attach to events or players.
Use a new text command, \bmh to completely hide the text cursor.
Width is dynamically calculated based on your input (this was previous broken)
You can change the sprite, as well as the position of the text cursor. This was critical to getting the effect in the screenshot correct with the speech tag.
Use all sorts of other Base Yanfly's escape messaging. It will work.
Comes with the window skins and images needed to get the effect in the screen shot.
Put this above "Main," as always.
Code: http://pastebin.com/jBAdVcVG
This code is a GLOB that contains base scripts, and my custom edits of:
Yanfly's Ace Messaging System: https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
Yami's Pop Message Script: https://github.com/suppayami/rmvxa-collection/blob/master/yami-script-ace/10%20-%20Pop%20Message.txt
What I'm Callling Yato Pause Control: http://forums.rpgmakerweb.com/index.php?/topic/19853-message-window-pause-sign-repositioning/?p=189716
I've modified each of these scripts to work in conjunction.
Put these in your Graphics/System folder.
Speech Window Skin: http://imgur.com/QLdbWuq
Bubble Tag Image: http://imgur.com/QMwnpim
Thanks and enjoy! Edit: The above screen shot is accomplished with this: \bm\c and \fb for toggle bold. In this case, the man was event ID 8 on the map. 15 is the ID for black color in my game. ^^*
Oh my god...
guys, thanks for trying to help me, I just figured out why it didn't work.
It was an idiotic mistake by my side. I put \bm for every following event I used. I totally forgot that I had to put the events own ID in the brackets, it just came to my mind thanks to Marrend for mentioning this tag hahaha
I am such an idiot xD
guys, thanks for trying to help me, I just figured out why it didn't work.
It was an idiotic mistake by my side. I put \bm for every following event I used. I totally forgot that I had to put the events own ID in the brackets, it just came to my mind thanks to Marrend for mentioning this tag hahaha
I am such an idiot xD
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