[RMVX ACE] AN ITEM FACESET SCRIPT

Posts

Pages: 1
Hey guys, I'm looking for a script that lets you use face sets in Item descriptions to look like this:
(Also sorry for the huge image. I don't know how to add spoiler tags if there is any supported on this site.)
pianotm
The TM is for Totally Magical.
32388
I don't know about the script, but you can use [hide]image[/hide] (this site uses brackets in its CSS. The reason you can see them in this post is because it's possible to make them visible by enclosing a bracket in brackets. Quote this post to see what I mean.)

Alternately, you can press the little icon of an eye with a red slash through it, which inserts the hide tag automatically.
Marrend
Guardian of the Description Thread
21806
The thought in my head is to use the icon, somehow, but, I'm not really sure how to go about that. I know the item description window is an instance of the Help_Window class, and that it can use some of the special characters that a regular message box uses. One such special character is "\i[x]", which is replaced by the icon in slot x. However, inserting a "\i[5]" (or whatever) into the description would not be the same thing as what's going on in that screenshot.
Ugh you would think RPG Maker would have something to make it possible. After all, Tales of Graces F(The game which the photo above came from) is an rpg game. There's gotta be a way to do this!
Marrend
Guardian of the Description Thread
21806
I've recently tried my hand at this, but, to little effect. I mean, I was able to shift the description text to make room for a graphic, but I could not, for the life of me, figure out how to set up the graphic, proper.


For what it's worth, I was basing my code off of the draw_icon function from the Window_Base class. Though, the process_draw_icon function might be another reference point.
Pages: 1