SMOOTH TRANSITION OF MUSIC (IF POSSIBLE) RMVX ACE
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I didn't know whether if this fitted under game design or to put it in here.
I've got maps which have different music playing depending on the scene.
Is there a way to avoid having that half second bit of music before it changes to what I set it to? (In the event, it's the command "play bgm")
Cheers
I've got maps which have different music playing depending on the scene.
Is there a way to avoid having that half second bit of music before it changes to what I set it to? (In the event, it's the command "play bgm")
Cheers
You could fade out the music in the teleport event of the previous map before actually teleporting the player, then have an event play the next piece in the following map.
It still takes that little blip of a second before it changes, but thanks for the suggestion. Right now, I'm currently going with "Save BGM" as the last thing before the transition and then "Replay BGM" as the first thing after the transition.
Event solution: Just have that map not have a database-set track, but instead play it via an autoplay/parallel event. That way, a switch can override it.
Code solution: Edit the method to stop the music changes altogether when a switch is pulled. You should find what you need to edit in Game_Map iirc. This is probably the easier solution and can be reused whenever.
Code solution: Edit the method to stop the music changes altogether when a switch is pulled. You should find what you need to edit in Game_Map iirc. This is probably the easier solution and can be reused whenever.
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