[RMVX ACE] PEARL ABS LIQUID - CUSTOM GRAPHIC PROBLEM
Posts
Pages:
1
Is there a kind soul out there who understands scripting and/or the Pearl ABS script who can lend me their wisdom?
The issue is a little difficult to explain...
I'm using a 'Custom User Graphic' for my attack animations.
Here's how the animation SHOULD look:

The script uses the 'stepping animation' of a spritesheet as its frames.
The sheet looks like this:

(I've only done the 'up' attack until I get this issue fixed)
The problem is that when the sprite transitions from Normal to Custom, the sprite begins at the middle frame rather than the one on the left, so it ends up looking like this:

How do I get around this so that the animation plays smoothly?
I THINK it's supposed to play the custom graphic frames Left, Centre, Right. But, as you can see, it's playing Centre, Left, Centre, Right, completely disrupting the flow of the animation.
Is the solution built into the script? (Something I'm doing wrong?) Or is it something that requires some script tweaks?
Here are the settings I have for the 'tool' (i.e. the weapon). I've tried fiddling around with all of these with no result. Everything works exactly as it should except the way the animation plays.

Thanks in advance, y'all.
The issue is a little difficult to explain...
I'm using a 'Custom User Graphic' for my attack animations.
Here's how the animation SHOULD look:

The script uses the 'stepping animation' of a spritesheet as its frames.
The sheet looks like this:

(I've only done the 'up' attack until I get this issue fixed)
The problem is that when the sprite transitions from Normal to Custom, the sprite begins at the middle frame rather than the one on the left, so it ends up looking like this:

How do I get around this so that the animation plays smoothly?
I THINK it's supposed to play the custom graphic frames Left, Centre, Right. But, as you can see, it's playing Centre, Left, Centre, Right, completely disrupting the flow of the animation.
Is the solution built into the script? (Something I'm doing wrong?) Or is it something that requires some script tweaks?
Here are the settings I have for the 'tool' (i.e. the weapon). I've tried fiddling around with all of these with no result. Everything works exactly as it should except the way the animation plays.

Thanks in advance, y'all.
Hey elder, sprite sheets in rpg maker vx ace always starts with the middle frame then right and the left of the sheet that why your animation is off,
nvm i am completely wrong... sorry just wasted your time
nvm i am completely wrong... sorry just wasted your time
My first tought when seeing this is that the default animation uses 4 frames while you only want to show a 3-frame animation. Maybe you could try something like modern algebra's extra movement frames script and set the frame number to 3 (and possibly re-arange the order of the sprites on the sheet?
No idea if it will fix anything, but that would be the first thing i'd try.
Edit: you could also change the sequence of frames in the ABS script, this will probably give a better result.
No idea if it will fix anything, but that would be the first thing i'd try.
Edit: you could also change the sequence of frames in the ABS script, this will probably give a better result.
I've switched to using a 'Tool Graphic' now instead of 'Custom User Graphic', so there's a new problem.
Between the normal sprite (for walking around) and the custom sprite (for the attack), there's an instant where neither are showing. So, every time I hit the 'F' key to attack, the character momentarily vanishes.
While the attack animation is playing properly now, (i.e. in the right order, 1,2,3) things look untidy for a different reason now.
Any thoughts?
Between the normal sprite (for walking around) and the custom sprite (for the attack), there's an instant where neither are showing. So, every time I hit the 'F' key to attack, the character momentarily vanishes.
While the attack animation is playing properly now, (i.e. in the right order, 1,2,3) things look untidy for a different reason now.
Any thoughts?
Pages:
1















