[SCRIPTING] [RMVX ACE] NEED HELP IMPLEMENTING LUNAR STYLE BATTLE AND MENU SYSTESYSTEM
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I am currently trying to out together a fan game in the same or similar vein to the style of the Lunar games on the PSX. I have downloaded the Theorized SBS script as well as the Yanfly Ace Core and Batle Engine. I am also wanting to implement a menu ans battle command system similar to those games if I can. I have all the scripts put into my script editor in the project in the proper order I have seen in tutorials but I get an error message saying the stack is too high. Would anyone be able to help me out by telling me what I might be doing wrong or a good way of going about doing so? Thanks in advance.
This thread might be a useful read?
What you might want to do is remove all the scripts you included, then re-include them one-by-one to see which one is the offending script. If you've made edits, a copy-paste into Notepad, or whatever, might be in order.
What you might want to do is remove all the scripts you included, then re-include them one-by-one to see which one is the offending script. If you've made edits, a copy-paste into Notepad, or whatever, might be in order.
Okay. I think I have got it mostly worked out. It took me some work to get the battle system working right. But now I get a message saying it can't find Eric_2. I don't have the Kaduki sprites and don't have the money to purchase them from him/her. I had Jakoo56 help me by sending a Sprite of Alex to use in it's place. I don't have the other one it's needing. Here is a pic of the scripts I am currently using:

I was told I would need to customize a lot. Any help in the matter would be greatly appreciated. Thank you.
I was told I would need to customize a lot. Any help in the matter would be greatly appreciated. Thank you.
I would think a "Kaduki sprite" would be more of a style of sprite-sheet than anything else. There were a few examples of Kaduki sprites that I saw via a Goggle image-search, if that's any consolation.
*Edit: How close to you want this game to be to a Lunar game? Like, I'm making a Suikoden tribute (not a fan-game, a tribute) because there are some things those games do that I have no desire to do. Army-scaled battles, for one example. Mini games and services are probably going to be reduced as well, and not just for the sake of simplicity, but to keep a modicum of sanity while working on the project.
*Edit: How close to you want this game to be to a Lunar game? Like, I'm making a Suikoden tribute (not a fan-game, a tribute) because there are some things those games do that I have no desire to do. Army-scaled battles, for one example. Mini games and services are probably going to be reduced as well, and not just for the sake of simplicity, but to keep a modicum of sanity while working on the project.
He's right. Making my lunar game hasn't been easy so far and forced me to do hours and hours of research. Honestly i'm still nowhere close to the real game. It has the looks but not the feel. You'll need a lot more knowledge then just making theolized work, you'll have to edit it and make it fit for what you need. There is no single guide out there that you can read and gain that knowledge. I could sit down and explain to you how everything work but in the end, you have to try stuff. This is the main reason i haven't finished the game yet. I'm still improving every day.
I would like to get the looks and game play down as close as I can to the actual game. Like the battle system and sprites. I also want to match the humor and tone of the original in story. I don't expect to have the anime cut scenes though cause I don't know shot about animation to be honest. But I'd like to have a big overworld, and be as close to the actual game in game play and looks as possible.
Here is an example of what I am wanting. I am trying to get the basics down before moving onto messier trickier stuff like the actual battle engine. Working on sprites for PCs, Major NPCs and villains. I would appreciate someone to do battlers and mapping for me, but am unfortunately po as po can be at the moment. So now I am focusing on characters, story and menus.
Right now my goal is to get a working or serviceable prototype up that I can put up hefe in hopes of maybe drawing in a team to help me with it.
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