IDEAS FOR A LIMIT BREAK TYPE SKILL
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I need some ideas for a limit break for a character in my game. They activate much like Final Fantasy VIII's so they become available when HP is low (When below 10%, when above this, they cease to be available).
I've only got one character left to go. He's just your normal Joe Blogs, everybody else has some kind of speciality. Here are the ones I already have.
- Attack goes up by x3 for as long as the hit points remain below 10%
- Absorb Attribute (Works just like "Devour" in Final Fantasy VIII) Attributes will get more of a boost from stronger monsters.
- Boosts accuracy of character's special moves. The rest of the time it is rare for them to connect.
- A lot like Irvine's "Shot" limit break. Uses special ammo.
- Master Thief (Makes the chances of stealing an item at a 100%)
- Makes potions and healing items target all of the party (Like Amarant's "Elan" in FF IX)
I've only got one character left to go. He's just your normal Joe Blogs, everybody else has some kind of speciality. Here are the ones I already have.
- Attack goes up by x3 for as long as the hit points remain below 10%
- Absorb Attribute (Works just like "Devour" in Final Fantasy VIII) Attributes will get more of a boost from stronger monsters.
- Boosts accuracy of character's special moves. The rest of the time it is rare for them to connect.
- A lot like Irvine's "Shot" limit break. Uses special ammo.
- Master Thief (Makes the chances of stealing an item at a 100%)
- Makes potions and healing items target all of the party (Like Amarant's "Elan" in FF IX)
Given the nature of the other ideas you've got going, I wonder if it's appropriate to give him a life-drain ability to help him get out of critical health range? As an alternative, maybe give him additional actions each turn instead?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I mean it can be literally any ability imaginable so I think to make a meaningful suggestion I'd have to know more about the character's play style and other abilities
If the character is your basic Joe Schmo character I think you should either nail them with the most basic of limit breaks, like that triple attack doozy up there, or the most complicated bullshit imaginable.
Maybe take something you have (example: the x3 attack) and mix it with Marrend's idea of life drain/life link. Decrease his damage or crit rate, give him x5 attacks and he also gains life on hits. Or simply raise his critical rate to an obsurd amount on a single attack with life steal.
Basically, mix and match some ideas since he seems like a Jack of all trades Regular Joe.
Basically, mix and match some ideas since he seems like a Jack of all trades Regular Joe.
I've got it sorted. I've given him "survival" type skills. One cures himself 50% HP, one gives him a temporary boost to magical and physical defense, and the last works like "become ethereal" in Skyrim (He becomes completely invulnerable, in terms of evasion, but he can't deal any damage) This lifts after a couple of turns.
There's no need to worry about abusing the defensive one because HP is already at near-critical levels.
There's no need to worry about abusing the defensive one because HP is already at near-critical levels.
The thing is, is it only practical if he himself is targeted? Maybe give him a higher chance to be targeted?
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