[RMVX ACE] INCORRECT SOUND EFFECT HELP?

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I have an issue regarding some sound effects I have in place that play incorrectly when a cutscene plays out.

For context purposes, the main character in my project has to talk to a store owner about getting his daughter to join the party (as she is the healer/crafter for the game). Part of this discussion gives the player a key to enter a closed off section of the town to defeat a specific monster. When the player gets this key through normal event flow, the sound effect that plays is the sound effect that is supposed to be used for whenever a player loses a party member in battle. I tried playing the normal sound effect through the event flow in hopes that it would override the other sound, but both sounds play on top of each other.

I tried examining the database in hopes that I could find a solution but I did not see any sort of option that allows me to change the sound used for when I get an item. Is there a specific section in Sound Effects that I missed which is tied to this, or is this related to scripting in some way?
Marrend
Guardian of the Description Thread
21806
To the best of my knowledge, there is no sound effect associated with obtaining items. Are you using a script that makes this association? What is the sound effect that plays "normally"?

*Edit: Do any other sound effects play during this event? Maybe a screenshot of what it looks like might be in order for us to help with the debugging.
author=Marrend
To the best of my knowledge, there is no sound effect associated with obtaining items. Are you using a script that makes this association? What is the sound effect that plays "normally"?

*Edit: Do any other sound effects play during this event? Maybe a screenshot of what it looks like might be in order for us to help with the debugging.


Actually, I just took another look at how it goes and it seems I made a small mistake with the event. Apparently I had put in to play a sound effect at some point, but I used a sound effect I had already made as a placeholder that I forgot about. I must have missed it because I recall making this particular section of the event the other day and made the actual sound effect sometime after. It seems I never swapped it out for the normal sound effect.

In this screenshot right here right below where it gives the actual item I set it to play a sound effect titled "party_member_death". The sound effect above that, "item_get" is what is supposed to normally play. Just a mistake on my end.
Marrend
Guardian of the Description Thread
21806
Ah, I see. There's no "pause" there, so, it would seem as if the sounds are being layered onto each other. If not playing simultaneously!
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