[RM2K3] DOOR WITH TWO PIECES

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Hello friends, today I wanted to try something new but I can't figure it out, I made a door that will open only if you find two missing pieces, I made the pieces and once you find them both the door will look like how it's supposed to look ( with the two pieces in them), but for some reason it won't move upwards once i find both the pieces
Here is the door before.

Here is the door after I find the first missing piece



Here is the door after I find both the missing pieces.



Now how do I make it move once I find the second part? please help guys :(
Marrend
Guardian of the Description Thread
21806
How does the door move? Does it slide to the side to reveal an opening? Does it open inward/outward from the center? From the left? From the right? I mean, I think the answer ultimately lies in the Move Route command, but I'm not really sure what, exactly, you want to happen here.
i made the door 4 event pieces since it's in the tileset, so i made the conditional branch if one particular switch is on both the 4 events will move
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
If the events overlap each other then they won't move because they're in the way of each other. Try this, in the Set Move Route command that moves the four door events once it's open, start the set move route command with a "Through ON" option, and finish it with a "Through OFF" option.

So for example, something like this:
So, the way I'd do it is have it like this... Create a map event, call it "Door Check" or something, then have each of your Door event call it.



If you want to make it so you add the piece based on which side you're standing on... (piece 1 goes on the left, piece 2 goes on the right), then you'd do the same thing, except make the conditional that checks if you have an item be on the door, instead of the "Door Check" event.
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