[RM2K3] ITEM THAT KILLS ENEMY IN BATTLE
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Hello guys, today I tried making an item that kills the enemy in battle, but for some reason it's unlimited, I want it to be one use only, but it's not working, is here a way to do this?
Here is what it looks like...I set it as a weapon.
This is the item page
This is the skill's page
Here is what it looks like...I set it as a weapon.
This is the item page

This is the skill's page

Kloe is right; you have it set to "Weapon" which means that it won't have the same options as a normal item would.
You need to set it to "Skill Scroll" under the Item "Type" box. Then use the Skill Scroll to summon the skill, as you have it set here. Skill Scrolls can be set to "one use", like you want, and they're used from the inventory (like a potion would be).
One other note: If you want the move to always work, set it to "Ignore Defense", otherwise the monster's inherent defense will almost always cause it to miss. By default, the "Death" condition doesn't have a 100% chance to work, even if the success rate is at 100%. For instance, the default "A" value of Death is 80% (under the Conditions tab); that means that even if "Success Rate" is 100%, it'll still hit at most 80% of the time. If you want bosses to be able to resist this item/skill, then either set "A" value to 100% and set all your non-boss monsters to "E" (0% chance) or get used to the item skill missing a lot.
edit: also, both words in Illusion Killer should be capitalized, come on ;D
You need to set it to "Skill Scroll" under the Item "Type" box. Then use the Skill Scroll to summon the skill, as you have it set here. Skill Scrolls can be set to "one use", like you want, and they're used from the inventory (like a potion would be).
One other note: If you want the move to always work, set it to "Ignore Defense", otherwise the monster's inherent defense will almost always cause it to miss. By default, the "Death" condition doesn't have a 100% chance to work, even if the success rate is at 100%. For instance, the default "A" value of Death is 80% (under the Conditions tab); that means that even if "Success Rate" is 100%, it'll still hit at most 80% of the time. If you want bosses to be able to resist this item/skill, then either set "A" value to 100% and set all your non-boss monsters to "E" (0% chance) or get used to the item skill missing a lot.
edit: also, both words in Illusion Killer should be capitalized, come on ;D
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