[RMVX ACE] QUESTION ABOUT MESSAGE WINDOW POSITION
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Hello, hi!
I've got a fairly specific question, so bear with me.
Is there a place in the Script Editor that defines the Bottom, Middle, and Top screen positions for the message window? I'm using Show Picture to put a border around the screen, which causes any messages set to Top or Bottom to overlap with the border.
Once I'm pointed in the right place, I could probably write the script myself. However, if it requires a script call, I may need a little help...
If you need anything clarified, just ask.
Thanks for reading!
I've got a fairly specific question, so bear with me.
Is there a place in the Script Editor that defines the Bottom, Middle, and Top screen positions for the message window? I'm using Show Picture to put a border around the screen, which causes any messages set to Top or Bottom to overlap with the border.
Once I'm pointed in the right place, I could probably write the script myself. However, if it requires a script call, I may need a little help...
If you need anything clarified, just ask.
Thanks for reading!
My initial thought was that it was in the function that is called with the Show Text event-command.
But, I suppose $game_message.position makes sense. Except that the "position" property is never mentioned anywhere in the Game_Message class? Hrm.
*Edit: I must confess, I'm not really sure where to look either. However, I firmly believe that $game_message.position is the value that's being checked against, and that there's a function somewhere (even if it's hidden), that determines the y coordinate of game-messages.
class Game_Interpreter #-------------------------------------------------------------------------- # * Show Text #-------------------------------------------------------------------------- def command_101 wait_for_message $game_message.face_name = @params[0] $game_message.face_index = @params[1] $game_message.background = @params[2] $game_message.position = @params[3] while next_event_code == 401 # Text data @index += 1 $game_message.add(@list[@index].parameters[0]) end case next_event_code when 102 # Show Choices @index += 1 setup_choices(@list[@index].parameters) when 103 # Input Number @index += 1 setup_num_input(@list[@index].parameters) when 104 # Select Item @index += 1 setup_item_choice(@list[@index].parameters) end wait_for_message end end
But, I suppose $game_message.position makes sense. Except that the "position" property is never mentioned anywhere in the Game_Message class? Hrm.
*Edit: I must confess, I'm not really sure where to look either. However, I firmly believe that $game_message.position is the value that's being checked against, and that there's a function somewhere (even if it's hidden), that determines the y coordinate of game-messages.
Edit: After a few days of digging around on Google, (literal days) I was able to find a script that does exactly what I'm looking for!
For anyone stuck in the same position I was in, I suggest you give this a read!
https://forums.rpgmakerweb.com/index.php?threads/ace-textbox-height-position.31531/
I suppose this thread can be closed, now.
Thanks!
For anyone stuck in the same position I was in, I suggest you give this a read!
https://forums.rpgmakerweb.com/index.php?threads/ace-textbox-height-position.31531/
I suppose this thread can be closed, now.
Thanks!
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