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LOOKING TO BUY GAMEMAKER AS CHEAP AS POSSIBLE

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Does anybody know where I might find discounts on Gamemaker Studio 2?

I can buy it from the official site for 99$, or on Steam for an extra 10 bucks, but I'm wondering if deals like Humble Bundle come up for software like this.

Are there any other popular "things" that provide discounts on software like this?
GM and GM Pro would be part of humble bundles or sales before, and up until a few weeks ago, if you had GM Pro you got a 50% discount towards GMS2, but that promotion is over.

GMS2 is still relatively new, so any big sales (ie- >50% off) are not likely in the cards for a while.
author=kentona
GM and GM Pro would be part of humble bundles or sales before, and up until a few weeks ago, if you had GM Pro you got a 50% discount towards GMS2, but that promotion is over.

GMS2 is still relatively new, so any big sales (ie- >50% off) are not likely in the cards for a while.

It's new, eh? I haven't been paying attention to GM for a long time and this new version IS pretty slick. I supposed I might as well suck it up and buy it full price then. ty
author=Link_2112
author=kentona
GM and GM Pro would be part of humble bundles or sales before, and up until a few weeks ago, if you had GM Pro you got a 50% discount towards GMS2, but that promotion is over.

GMS2 is still relatively new, so any big sales (ie- >50% off) are not likely in the cards for a while.
It's new, eh? I haven't been paying attention to GM for a long time and this new version IS pretty slick. I supposed I might as well suck it up and buy it full price then. ty

well, relatively new. It was released on March 8, 2017.
The best deal I've seen so far was when YoYo was offering a 50% upgrade discount for GMS2 while GMS1 was pay-what-you-want at HumbleBundle, but that's gone and passed, so you'll probably be waiting a long time for another good deal like that.


I'll admit the new version is tempting. I mean, you can finally mass-select and move objects in the Room Editor now! Not sure why it took them 10 fucking iterations to get that in there :v
I bought it at full price. Been using it for a few months now, and I feel that it was worth every penny :)
I do remember the older version being a bit clunky to work with. So far I've been only using it a day and can see how versatile it is. The small test project I've made is already better than any action game I've ever made in 2k3 heh For whatever that's worth. Makes me want to port all my games over, since action games are all I make x.x

One problem I seem to have already is finding good tutorials for the Drag and Drop interface. It's mostly the code interface I find. Some of the drag and drop commands are hard to figure out.
author=Link_2112
I do remember the older version being a bit clunky to work with. So far I've been only using it a day and can see how versatile it is. The small test project I've made is already better than any action game I've ever made in 2k3 heh For whatever that's worth. Makes me want to port all my games over, since action games are all I make x.x

One problem I seem to have already is finding good tutorials for the Drag and Drop interface. It's mostly the code interface I find. Some of the drag and drop commands are hard to figure out.


How big or complex is your game going to be? For smaller, less complex projects, Drag and Drop is probably fine, but once you increase the complexity of your game, you would probably want to switch to using code instead because you will be able to do more things and it will be much more efficient using code vs dragging and dropping commands/events everywhere. The good news is the scripting language for Gamemaker (GML) is very easy to learn and there are a ton of beginner tutorials on how to use it.

Still, if you're new to Gamemaker and coding, I would probably recommend you try to Drag and Drop tutorial first to see how some of the logic works, then as soon as possible, try to do the same in code. You'll see that it isn't that much harder to use code at all, and soon you will forget why you ever wanted to use Drag and Drop. Code fear is real, because looking at it at first, it looks like a foreign language. If you take some time and learn things step by step though, you'll be fine. It does take practice to get good at something. There are a ton of resources you can use, from the documentation, youtube tutorials, to asking the Gamemaker community for help if you have any coding related questions.

If you insist on using only the Drag and Drop (DnD) interface, then the documentation + Gamemaker community would probably be your best resources. I don't think there are too much video or written tutorials on using DnD, due to the reasons I listed above when you compare coding vs DnD. There may be better engines to use if you solely want to use drag and drop type interface (maybe clickteam fusion?). Anyway, whatever you choose, good luck on making your game!



Thanks.

My final idea is pretty complex, but for now I'm learning the basics. Then I'm going to port some of my rpgmaker games over. If I recreate them and become familiar with doing all the same actions from 2k3, then I'll be ready to tackle harder things. Organizing large amounts of sprites and items and information seems like it will be harder, so I'll need to form some good habits for that.

But yeah, I expected that I would have move onto code at some point. I'm not worried about that though, I'm not a beginner. I already have lots of experience with code, mainly HTML. So it's not fully scary heh

The logic is a bit different but I'm starting to get the hang of it. I just hope I can stick with it long enough to make an actual game xD
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