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WORTH MOVING A GAME FROM VX TO MV??

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Hi guys.
New on this site, had a couple of posts on RPG Revolution but goodbye site and goodbye profile.

So a semi simple question.....I started working on a game on VX Ace and was wondering:

A: Is there anything you can easily import straight into MV from VX or do you have to make everything from scratch?
B: Is it worth it, moving a game you've already started on from one engine to another?

So I'm not far but far enough that it's a choir. I just finished painting a world map and it took two days (or well, about 3 sittings for hours). I have mostly been working on maps and have just a few battle mechanics semi sorted out. But there's not really a whole lot of game mechanics done. Mostly maps like I say.

I am working on an RPG version of an older game, just a remake, not meant to be sold. I've been playing it and capturing graphics directly from the game and needless to say, I've got some plenty of Photoshop files, but one question is, have sizes changed a lot in MV? I wouldn't mind having to move my PS junk to a new MV folder and most of the maps would take a pretty short time to repaint (except the world map). But am I going to need to change the size of all my tiles!? If so, that's gonna me some headache.

With that said, I took a short peek at MV and I like some features, some which I would definitely use, stuff that I have in my game but through scripts which is default stuff in MV (SV for example). I also feel that I might want a higher resolution and stuff like that.

I do have a few custom scripts from the forums including:
*Core Xail
*Map Slide Transition
*Damage Popup
*Jet Side Battle (easily replaced in MV I suppose)
*A script for randomly dropped Gold from enemies (a bad thing. Made by a generous guy on the forums which I'll now have to reconfigure if I'll use MV).
*Some script to displaying amount of Gold from XS. Don't even remember what for. I guess it was to show a message during battle saying how much Gold you got from a fallen enemy.
*Gold Limit....to limit amount of Gold you can carry.
*A script to change the limit of how much of an item can be carried. I need this to have a different limit on each item.
*Custom Equipment. To change equipment slots for individual characters. Had a hard time implementing it and it seems MV has a default system in the database for this.


Sorry this was NOT supposed to be this long but please tell me.....should I move the game to MV and if anything, can I easily import anything straight to MV, anything that retains the same sizes, like tiles?
Keep in mind I have started but I only have like 15 Maps.

Thanks
Regards, ST
sorry but if you know how to implement this converter....I would ask on the other forum but well, I'm not a member there. I copied the files created into the data folder of an MV project, does anyone see on that forum if I need to do something else? As in, anything to make MV read the files?
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
I haven't used it myself, just linked it because it seemed like what you were looking for, so no idea. Here's hoping someone else might be able to help.

Also, you may wanna avoid posting more than once in a row as the forum rules state you have to wait at least 24 hours before making a new post. Does that make sense? A mod would probably explain it better. Hold on lemme quote one.

author=Marrend
As a heads-up, multi-posting is generally frowned upon on this site. Please do not post back-to-back unless there has been a 24 hour period since your last post. If you have things you want to say, and it's within the 24-hour period, you may use the "Edit" button to append the post. Thanks!
ah thanks. That was accidental wasn't thinking. Thanks for the advice.

I just figured out the problem. I had to shut down MV before copying everything over. Apparently a known issue.
This looks to be pretty good for me. I'll need to see how the maps work better though. Everything's messed up at the time but I don't know if I can just scale stuff up without losing much quality or if I need to just grab everything back from my original captures. Hopefully I'll not have to recapture graphics and stuff from the game at least.



I've been messing around in MV now and although the converter helped a lot I am not convinced if moving the game would be beneficial for me.
I needed some maps to be one tile smaller than what VX offered and in MV it seems I can do this, however if the resolution is higher in MV, does that mean any problems?
This "having to shut down MV" to import new graphics, audio etc is already getting to me as well.
The biggest benefit from moving to MV is if you anticipate your game having a large audience and want to make use of MV's export options. MV is generally more powerful and can go farther with scripting than Ace can.

That said, if you're making a simple project and don't plan to be doing much in the way of scripting, Ace might get the job done just fine.
author=SgtMettool
The biggest benefit from moving to MV is if you anticipate your game having a large audience and want to make use of MV's export options. MV is generally more powerful and can go farther with scripting than Ace can.

That said, if you're making a simple project and don't plan to be doing much in the way of scripting, Ace might get the job done just fine.


well this is not something I'm going to sell but just in case anyone would like to play it (if I ever end up with a finished product), it would be great to have a mobile possibility.

Another thing I'm wondering now, say it'll take me years to complete the project using VX Ace, am I going to start finding it difficult to get scripts for it and other stuff? Is it going to kinda disappear into the shadow of MV?

To be honest, there's not a whole lot I need from MV. The equipment type feature would help to give each character individual types of equipment, I'd like to have a side battle system built in rather than using the script (although it works fine currently with a script).

If I can get all the features from MV I really want with Ace, I'll stick with that. I would like to use a higher resolution like MV but it seems to have drawbacks when working with small sized maps. If I'd use MV I'd make some of the maps 16 tiles width (like my reference is) but I don't want any black borders as MV seems to put in there on maps that small.
If there's a script to just SLIGHTLY make the resolution bigger in VX Ace even if it stretches and lowers the quality, that would be awesome.
Of course, I could keep the size 17 width like the minimum is in VX Ace and just keep the maps the same. Don't know really why I need tiles 48x48 rather than 32x32 like in Ace and if I move to 48 I would need to pretty much do stuff over again. OR, if I can use 32x32 tiles in MV, then that would make things easy. I just have to decide what to do before working on more maps in Ace.
My issue is that Ruby is such an easier to use language than Javascript that it makes it really hurt to move to MV. But if you have less than 50 lines of scripts, should probably convert before it's too late.
I didn't have any scripts on my own that is I'm no programmer and don't know scripting, I only had a few scripts from others and nothing too fancy. So I've already moved the game mostly to MV but it's been a little time consuming pain.

I'm already getting into some problems, like I had painted a map in Ace with 500x500 size but when I imported that into MV using the converting script, some of it got cut because MV only has a limit of 256x256. So I had to copy the whole thing after painting it AGAIN to add the rest of it which meant also moving or replacing events and passage tiles.

I'm still unsure if the positive sides are going to outweigh the negative sides or vice versa.......
Just finish your game with VXA. MV is only good for multiplatforming and Javascript.
SunflowerGames
The most beautiful user on RMN!
13323

I like Ace better than MV. MV's excuse for existence is multi platform export. It's not a superior engine in any sense of the word. I actually found it a little cumbersome after years of using Ace. I'm actually working on a new game and decided to use Ace, even though I just completed my first game using the MV engine.

what if I'm doing a game I can't sell and a lot of people (given that I complete this for whatever reason) would play mostly on mobile?

Actually, after working a little on MV I'm already getting into strange problems. Like B tiles stacking on top of each other. Is that normal and did it happen in Ace too? Don't remember that.

I would have never moved the game had I been a long ways into developing. I just have some 18 Maps or so and repainting stuff into MV hasn't been too brutal. Kill your darlings and all that.

One thing I was stressed about continuing Ace is that I'm no programmer and am not going to make any scripts on my own, Java nor Ruby. So in the instances where I'll need custom scripts, as I will, I must rely on the community. So I was afraid users would abandon making Ruby scripts for those still working on Ace.

Can you guys tell me some specific things as to why to dislike MV? Any terrible bugs, features that have changed for the worst (I know the map max size has changed which has already impacted me) etc etc? Or tell me anything MV has positive other than multi platforming
If you're planning on doing anything that has several objects on screen "I tried about 2,000" well that led to fps issues and I knew it would... Anything that's really fast paced or anything with lots of objects on screen personally is a bug *to me not the general public.

This is a simple test I do to just about any engine, well except Unity or Godot because well they handle it with ease ^O^

For traditional RPGs it's perfectly fine, waste of time for A-RPGs though.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The mobile export in MV doesn't even work right. Like, you can distribute it to your friends if they root their phones. But the format that RMMV uses isn't accepted on the Google Play Store or the App Store.

TehGuy has been working on a solution but after two years it's currently still in the "getting closer to being done" stage. In other words don't assume it'll actually ever get finished.

Don't use MV unless there are specific scripts you need that people have only written for MV and not for VX Ace.
SunflowerGames
The most beautiful user on RMN!
13323

There's aren't many things MV can do in terms of plugins that Ace already hasn't done.

Ace has more scripts and community support.

Windows in the optimal OS for gaming. People who have Macs usually figure out how to reproduce the Windows OS so they can play games.

Ace has a better frame rate and works better on older machines and OS.

author=LockeZ
The mobile export in MV doesn't even work right. Like, you can distribute it to your friends if they root their phones. But the format that RMMV uses isn't accepted on the Google Play Store or the App Store.

TehGuy has been working on a solution but after two years it's currently still in the "getting closer to being done" stage. In other words don't assume it'll actually ever get finished.


That depends on the person. There are rpg maker mv games in the app store right now :o

But if you do want to delve into mobile:
https://forums.rpgmakerweb.com/index.php?threads/1-5-1-exporting-to-android-using-cordova.84949/
https://forums.rpgmakerweb.com/index.php?threads/exporting-to-android-mv-android-client.84971/
author=Siggi
B: Is it worth it, moving a game you've already started on from one engine to another?


Short answer - No.
Longer answer - Nooooooooooooooooooooo.

Better start completely new game specially for MV.
spam removed but post existence remains for context
i was rather baffled by people talking about moving to MV rather than MZ then I read the dates. someone fetch the ban hammer

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