[RMMV] [PAID] - PLUGIN NEEDED FOR EDUCATIONAL GAME
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Hi all,
This is the second time I have posted this. Not too sure where my other one went.
I am making a fantasy RPG game. The game is about 2 characters that travel the world saving innocents from monsters. I am using the game to teach students how to do Computer Science.
When a student gets into a fight with a monster NPC, they battle as normal. When the monsters NPC gets below 50%, it will ask them a multiple choice question (USING THE SHOW CHOICES). If they get it wrong, they lose health and XP. If they get it right, the reverse.
At the moment I manually have to type in the Multiple Choice Questions.
What am I looking for?
I am looking for a plugin that will allow me to enter a BANK of multiple choice questions at random.
i.e. Level 1 in the game - multiple choice questions with a tag of Level 1 would be asked.
Level 4 - will use Level 4 questions and then use multiple choice questions from any Level so far and so on.
The user will face 5 questions per fight.
Willing to pay!
This is the second time I have posted this. Not too sure where my other one went.
I am making a fantasy RPG game. The game is about 2 characters that travel the world saving innocents from monsters. I am using the game to teach students how to do Computer Science.
When a student gets into a fight with a monster NPC, they battle as normal. When the monsters NPC gets below 50%, it will ask them a multiple choice question (USING THE SHOW CHOICES). If they get it wrong, they lose health and XP. If they get it right, the reverse.
At the moment I manually have to type in the Multiple Choice Questions.
What am I looking for?
I am looking for a plugin that will allow me to enter a BANK of multiple choice questions at random.
i.e. Level 1 in the game - multiple choice questions with a tag of Level 1 would be asked.
Level 4 - will use Level 4 questions and then use multiple choice questions from any Level so far and so on.
The user will face 5 questions per fight.
Willing to pay!
I don't think plugins are necessary to make this possible. Here's what I did:
The questions are in a common event. You can use this to show questions and have the show choice stuff appear. Here's what I did:
It'll pick a random number from 1-4 and then show a question based on it. It calls a common event if the player got it right or wrong so the rewards or consequences are in one place.
To call it I just made a skill that when used will trigger the above common event:
The scope is none to prevent the message of the skill having no effect. The effect just calls the common event. Simple stuff.
The MP cost here is 10 for a reason though. I gave enemies 10 MP and no other skills that use MP. This way when the enemy uses Trivia Time! they lose all their MP and can't reuse the skill. If you want enemies to use MP for other things I'd suggest looking into Yanfly's Limited Skill Uses plugin. With it you can set the skill to only be used once. Yanfly's plugin does require other plugins to work but they're all on YF's site there and all free to use.
Finally I just made an enemy that will use the skill at highest priority when its HP falls below 50% like so:
As long as the enemy has MP to use the skill (max MP of 10, uses it all when it uses Trivia Time! so it won't use it again) and its HP is below 50% it'll use it. Then the quiz common event is called and it gives a message with show choices for answers.
Hopefully this is enough for your goals. If you want to give out EXP as battle rewards instead of just using the Give EXP command when they get the answer correct that'll take a bit more work, maybe a plugin. It shouldn't be hard at least though.
The questions are in a common event. You can use this to show questions and have the show choice stuff appear. Here's what I did:
It'll pick a random number from 1-4 and then show a question based on it. It calls a common event if the player got it right or wrong so the rewards or consequences are in one place.
To call it I just made a skill that when used will trigger the above common event:
The scope is none to prevent the message of the skill having no effect. The effect just calls the common event. Simple stuff.
The MP cost here is 10 for a reason though. I gave enemies 10 MP and no other skills that use MP. This way when the enemy uses Trivia Time! they lose all their MP and can't reuse the skill. If you want enemies to use MP for other things I'd suggest looking into Yanfly's Limited Skill Uses plugin. With it you can set the skill to only be used once. Yanfly's plugin does require other plugins to work but they're all on YF's site there and all free to use.
Finally I just made an enemy that will use the skill at highest priority when its HP falls below 50% like so:
As long as the enemy has MP to use the skill (max MP of 10, uses it all when it uses Trivia Time! so it won't use it again) and its HP is below 50% it'll use it. Then the quiz common event is called and it gives a message with show choices for answers.
Hopefully this is enough for your goals. If you want to give out EXP as battle rewards instead of just using the Give EXP command when they get the answer correct that'll take a bit more work, maybe a plugin. It shouldn't be hard at least though.
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