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[RM2K3] IS THERE ANY WAY TO PLAY BATTLE ANIMATION WITHOUT PAUSING?

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Hello all, I'm making little pickups in my game. I wanted to play a quick "+1" animation every time the player touches one of the pickups, but I can't figure out how to make the animation play without pausing the player movement.

Here's an example. My recording software hitched a little when the player grabs the second coin but I am holding the right arrow key down the whole time.


Here's the code for the pickup:


My guess is that there's no way to play a battle animation on the map without pausing player movement...in that case, is there any other way I could do this?

Thank you for your time,
Jack
Addit
"Thou art deny the power of Aremen?!"
6394
It looks like you got the animation playing while having it under the waiting, or halt other processes option until the animation finishes. To eliminate that and just have the animation play while being able to have the character move around freely, you just need to turn off the waiting functionality of the show animation command and it should be just fine.
Turn off "wait for completion" in the show animation setting
author=Addit
you just need to turn off the waiting functionality of the show animation command and it should be just fine.

author=Darken
Turn off "wait for completion" in the show animation setting


Oh, whoa, I feel so dumb right now. I swear I tried that in the past and it just flat out didn't play the animation, but it works perfectly now.

Thank you so much!
That can happen if you play another animation after the first one, and possibly there are other things that can override it.
You can also use show pictures instead of battle animations. In some cases you will have better control over it, especially for little things like that.
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