RATINGS ON SCREENSHOTS

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author=Sooz
author=Marrend
If there is one thing that might be neat, and maybe I'm just talking out loud here, is if it could be set up so that images that are most-liked, highly rated, or whatever, would automatically be shown as the "homepage images" for the gamepage. Though, I suppose a dev could use the built-in option to make an image a "homepage image" for images that they are noticing are getting good ratings (or whatever)?
This has major potential for abuse. Never give an audience control over someone's presentation.

Yeah, totally agreed. We don't want to give away control over someone's game page to other users.

I should have clarified from the beginning that it wouldn't necessarily have to be a numerical score. Some vague form of a "Like" or reaction system that's secondary to text comments, would fulfill the same role.

Ultimately, I agree with Kaempfer's and LBR's comments though. RMN has become very (increasingly) focused on being a tight-knit internet forum, which is great, but unlike InfectionFiles, I don't think we need to limit ourselves to that.

WIP designed this site to be an antidote to GW, which was strictly dominated by the forum banter. Game content isn't allowed on the forums though, besides, say, the screenshot topic; so how exactly do we promote the lesser-known games that aren't as "viral" as One Shot, Ara Fell or whatever? It can't merely hinge on Review Events either, because those only appeal to a small handful of our total members.

RN took the words out of my mouth with this:
author=RedNova
Regarding the "thumbs vs. comment" issue: I hear legit complaints from devs about the lack of activity on their pages more often than I'd like. The bottom line is: there needs to be more interaction on the game pages. We can yell at people to leave more comments all we want, but not everyone wants to take the time to articulate why they like a screen. Hell, I've seen a few posters around the forums complaining about "vapid" comments, annoyed that all they write is "nice atmosphere" or "I like it."


I totally understand Liberty's concerns about RMN becoming too much like other social media sites, where nothing meaningful is written a response to the content. But I don't necessarily see that happening here. To to play devil's advocate further; often times even the comments people leave are equally devoid of anything useful.

If not this suggestion, we need to set up -some- larger incentives for commenting on other people's stuff, besides just whoever might be our friend on the site.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Noooooo. There especially doesn't need to be a thumbs down button. If people don't like it then they need to state why. not just lazily slap a button.

edit: I do like if a Like system was invisible and only the developer could see it. That at least eliminates abuse in one big way.

It just shouldn't be a popularity contest. So why have it on the front page? Or anywhere else for that matter if the goal is just to sorta help/make the developer feel good. Feel seen or heard.
Otherwise it will just be mostly games that are already popular.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Adding a thumbs down button will NOT decrease drama, it'll simply increase the amount of people upset that someone thumbs'd them down. You can not avoid drama in any setting that allows people to react to other people. It's impossible.

What I'm seeing in the posts here is a complaint about a lack of attention to gam pages, which, yeah, totally, but I don't think any added social media inspired bells and/or whistles will fix this, because the underlying problem isn't that the audience is seeing things but doesn't want to comment. The problem is that the audience is not seeing the gams.

Until there's a better way to get gam pag links on the screen, you could add a feature where a piece of candy pops out of the user's USB drive every time they comment and there will still be a problem with engagement, because the users don't have an easy path to the gams they want to see.
author=InfectionFiles
This is really just a bad idea and not needed. Like fuck, just type "nice" if that's what you wanna say. It's not hard.

Yes, but here’s the problem with leaving a 4 letter comment, (EDIT:as Red_Nova has already kind of mentioned.)


Here's one example:

The ScreenShot Survival XX thread

Darken posted this really great animated gif, of something he's working on, that utilizers Cherry's new picture feature for rpgmaker2003.

But often what he has in development, probably isn't substantial enough to submit to the site yet. But he still wants feedback. So he submits it to the screenshot topic thread instead:

This picture got, maximum, maybe 5 comments before it got pushed off the next page, before everyone forgot about it - but It's a great example of what Cherry's new picture feature can do for rpgmaker2003 games, that people should see.

5 comments maximum, all each pretty much saying the same thing; that they liked it - it probably would've gotten more, but we'll never know, Because RMN's forum thread is setup with a 20 post page limit. So let's look at an example without this 20 post page limit.

Example 2:

JosephSeraph's animated loser.gif for his game Project HEAVEN'S DOOR.(which is no longer on the frontpage)

This is probably one of the best animated gifs I've seen this year for an rpgmaker game.

Maximum 7 comments, these comments are all varied and different, but unlike the last example, can be interpreted in many different ways, not necessarily stating whether they liked it or not.

We're not leaving four letter words here - no one has the time to leave a four letter word on RMN, because when people want to leave a comment on RMN, they often want to leave something substantial enough so the developer can pursue these ideas further, as seen in these examples.

saying "nice" 5 times in a row on the forum thread, not only clutters up the page but it discourages anyone from commenting on that particular work further, because it feels redundant and can be interpreted in so many different ways.

You'll also notice a glaring omission on this example: I haven't comment on JosephSeraph's picture yet - because I simply don't have the time to - but I still want him to know that I like it and I want to do so quickly and efficiently.


You guys need to understand something here:

Everyone comes from all different walks of life, and language can be interpreted in so many different ways: Not everyone is going to use the site in the same way you guys do or within the same amount of time, or even within the same language - that's why there really needs to be more options for this kind of feedback.

author=Liberty
Besides, I hate the idea of the front page becoming a case of circle-jerked thumbsing to each other. Then only the pretty-pretty-vapid would show up instead of everyone getting a chance to be seen.

...I can understand everyone's concern with this as well, but the truth is, this is already happening on RMN to a certain extent with how the buzz algorithm works - There are still many many games that are being buried through community involvement - this is always going to be a problem - even on Newgrounds.

So forget about the rating and correlating "good screenshots" on RMN, for a sec - What this new feature ultimately comes down, even if the Likes/Votes were self contained to the screenshot page itself is:

A developer logs into RMN and submits a screenshot, ultimately what they want to know is if anyone likes their work and how many.

With this new feature, now they'll know, and it will give them the motivation to pursue their ideas further. This is just more immediate and direct feedback for the developer, for those who don't have the time to do it.

In the time it takes me to make one comment on RMN, I could literally Like/Vote on 10 or 50 RMN screenshots a day. Because I really want you guys to know how much I like your stuff, you guys post some pretty great stuff - but without this feature, you're not giving me a chance to do that, my times very limited these days.

EDIT: Yea, I have to agree with Sooz and InfectionFile here, downvoting won't work on a site like RMN in particular.

Downvoting works on Newgrounds, because it's a rating that's 1 out of 5 and it's function is two folded: it's a way to regulate content, that's not up to the quality of the community/site but it's also way to accurately assess content - because bad content on newgrounds is eventually deleted; but there's always that opportunity and creative incentive to submit to new content for a better score.

With RMN, if there's an option to downvote pictures, I can see someone being unfortunate stuck with something like a -5 and the problem with that, is that there is no incentive to pursue the creative idea further - it just tells the developer that it's bad without telling them why and they're reminded of it, every time they log in.

What's going to happen is that, it's going be a lot like what happened to Dastrem, where even though his games were accepted onto RMN. He was eventually driven away, because everyone in our community told him his games were bad.

InfectionFiles
the world ends in whatever my makerscore currently is
4622
People don't have to write an essay to tell someone they like something. If that's who you are then great. But the vast majority isn't like that.

I don't understand people who don't like one sentence comments saying something looks awesome or that they like it. Especially on their own games. It comes off as stuck up, honestly.

I get that posting in a thread with one liners can knock down something that should be seen. But like, that's a forum. If people really care then they can hit that handy little previous page number and go back and talk more about it. It's not like it's sucked into a black hole never to be seen again.
Something that happens a lot in the Screenshot thread is people posting screens/works that are already nearly flawless and are more showing it off rather than looking for serious feedback. So of course a common response to that would be "Well, that obviously looks awesome." Because that user isn't actually open to criticisms. So it comes down to nitpicks.

The screenshot thread isn't just for looking for feedback though. Right? It's there to show off your stuff and that's fine. But ultimately it isn't the best platform for doing that. Because it pushes out screenshots that actually need feedback. It wants to be both so it will occasionally suffer for it.

edit: We need to make it very clear somewhere that people can tag their screenshots on their game pages as Looking for Feedback. I also don't understand why images marked as Looking for Feedback don't show up on the game page. All that does is make it harder for people to see it/find it and comment with feedback or w/e
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
"Hey, great picture! Keep up the god work!"

Boom, takes less time than the wait for this to post.
Marrend
Guardian of the Description Thread
21806
I'm not sure if I can answer why an image that's tagged with a feedback request doesn't show up on the appropriate gamepage. I think the general idea is that the option for requesting feedback gets disabled when the developer thinks the image no longer needs feedback? Though, from what I've noticed, nobody ever seems to do that. All the images that have ever been tagged for feedback are still tagged as such, but the page only displays the latest 21 images that are so tagged. Maybe there are exceptions to this observation, but, I don't know.
Downvoting/thumbs down or whatever at RMN is a terrible idea. People should have to write why they feel something is bad rather than just leave a crude thumbs down.

Thumbs up/'like' on the other hand could be useful if only to show more support for the game devs besides the subscriptions and comments. Maybe it doesn't even have to affect the buzz rating? So the images/games won't get overexposed and cloud attention away from other games. I don't know anything about the site's configuration though obviously so I don't know if that would work or not.

The people who complain about vapid comments probably won't appreciate likes either because they're the same thing. But for other devs maybe that positive attention, however superficial, could help to encourage them.

Something I can suggest is maybe making the exposure time for pic of the moment/fixed things like that shorter, so more games can be showcased. Or to have more than one picture of the moment.

Maybe this is related to the problem of having a split between devs & players in the site userbase? Maybe it has to be super obvious that the dev wants feedback for a particular image. Most of the time I just assume the dev is showcasing graphics from their game to garner an audience/because they have to in order to get a game page - and that if they want constructive feedback they'll take the images to the screenshot thread. It would feel awkward to criticize the graphics unless there was something particularly noteworthy without having played the game first. That's just my feelings about it though, and I feel awkward all the time haha
Thumbs down is a v. v. v. not good idea for all the reasons stated. It works for a site that needs to police its 'viral' content (ie imgur) but for a site like RMN it would be lead to so much sadness.

I like the idea of only the dev being able to see likes/reactions, though. I want it as a feedback mechanic for the dev, not to give someone bragging rights/an inferiority complex because they have the most liked/second most liked image on the site.

I also like the idea of 'reactions' like 'beautiful' or 'intriguing' or 'interesting looking puzzle design you have there, chum'. I'm not sure what the actual reactions would be, but going one step beyond 'likes' but keeping it one-click is a cool notion.

edit: re: hidden likes: I still think hidden likes should apply to buzzing games. Not 'most liked' just 'recently liked a lot', since that means someone posted something that is garnering a lot of attention.
I'm with Dyhalto. Bring back 10 random images.

I think the package is still there somewhere on the site, stuffed away on some page. A random images page. But put it back on the front page.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Kaempfer
Thumbs down is a v. v. v. not good idea for all the reasons stated. It works for a site that needs to police its 'viral' content (ie imgur) but for a site like RMN it would be lead to so much sadness.


It doesn't ACTUALLY work for imgur because it gets nazibrigaded on the regular, which combined with the brigades also upvoting vile junk leads to the worst opinions appearing on the front page.

author=Zachary_Braun
I'm with Dyhalto. Bring back 10 random images.

I think the package is still there somewhere on the site, stuffed away on some page. A random images page. But put it back on the front page.


This would own.
Marrend
Guardian of the Description Thread
21806
author=Zachary_Braun
I'm with Dyhalto. Bring back 10 random images.

I think the package is still there somewhere on the site, stuffed away on some page. A random images page. But put it back on the front page.


I'm almost positive...

*checks*

Yep. Having ten random images show up on the right side of the screen if you visit the image page is a thing. How many users actually use that feature, though, weeeeellllpppp.
Ahhhhhh I don't think I've ever even used that particular images tab until now

Even if it's somewhere on the site, being front and center on the main page would benefit every single game page equally, beautiful screenshots or not.

Now, I remember the reason it was removed being because it was extremely taxing on the server, since it randomly generated for each visitor on each refresh. I suggest we mitigate this by having the server pick 10 screenshots once every minute and just show those to all visitors in that one minute span.
Meanwhile, leave the Images portal the way it is for people who want faster results so they can explore.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Yeah, I feel like a lot of the site's content- especially game-based- is hidden behind the tabs and stuff. I mean, for one:


That is a lot of unused space in the margins, and so much of the game content is below the fold. Like, I actually don't browse on fullscreen, but even in my smaller windowed mode, there's still so much real estate on the front page that's just blank, and I'd love to see it used to give some love to the games that aren't buzzing or features. Give the Plain Janes their 15 minutes of fame!
Depends on the resolution of your monitor, for one. Some see more or less side-blue than others.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Omg that's a lot of blue!

And hey leave the Featured alone :p
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Liberty
Depends on the resolution of your monitor, for one. Some see more or less side-blue than others.


Well, yeah, but I can't imagine most users are having the main block filling their entire screen!
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
GET A BETTER COMPUTER, SCRUB!!!
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