[RMVX ACE] RESOLUTIONS AND FULL SCREEN
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I'm delving into Ace for the first time so I'm curious about general information on resolutions and full screen.
First, I thought I was stuck in 544x416 but found out I can bump it up to 640x480. Which seems much better.
Is that the limit?
Is that common? Or do most games keep the default?
Or perhaps use another? One that better fits tiles/sprites/full screen?
Because that leads me to my next concern, full screen seems blurry at both resolutions I tried.
Is this normal?
Is it maybe just my computer/monitor/gfx card?
I don't play many newer RM games, so I don't even have any personal experience playing Ace games.
Is there some kind of method, like a script, that can make the graphics crisp in full screen?
Does changing the Windows resolution have any effect?
Is there anything I can do about it? Or is it an accepted downside, like 256 colors in 2k3?
First, I thought I was stuck in 544x416 but found out I can bump it up to 640x480. Which seems much better.
Is that the limit?
Is that common? Or do most games keep the default?
Or perhaps use another? One that better fits tiles/sprites/full screen?
Because that leads me to my next concern, full screen seems blurry at both resolutions I tried.
Is this normal?
Is it maybe just my computer/monitor/gfx card?
I don't play many newer RM games, so I don't even have any personal experience playing Ace games.
Is there some kind of method, like a script, that can make the graphics crisp in full screen?
Does changing the Windows resolution have any effect?
Is there anything I can do about it? Or is it an accepted downside, like 256 colors in 2k3?
Yes, 640x480 is the limit as far as I know, although you can make it "fullscreen" which just upscales everything. That can make things very pixelated, if that bothers you.
Is it common? Pretty common to bump it up to 640x480... There are some good scripts that are commonly used that bump it up automatically.
I've found some display-related scripts are made for the default dimensions and freak out at 640x480 without going under the hood and fixing it. But generally, nothing really messes it up. You just have to expand your battlebacks and your maps to fit.
Is it normal to be blurry at full screen? Yes.
Is it my computer? Nope - it's just like that.
Is there a script that makes things crisp? Nope... that would be cool, though.
Does changing Windows resolution help? Hmmn, never tried. Maybe someone else knows that one?
Is there anything I can do or is an accepted downside? It's an accepted downside and a major reason why full screen is considered a major feature for MV; this was considered an improvement over vxace.
Is it common? Pretty common to bump it up to 640x480... There are some good scripts that are commonly used that bump it up automatically.
I've found some display-related scripts are made for the default dimensions and freak out at 640x480 without going under the hood and fixing it. But generally, nothing really messes it up. You just have to expand your battlebacks and your maps to fit.
Is it normal to be blurry at full screen? Yes.
Is it my computer? Nope - it's just like that.
Is there a script that makes things crisp? Nope... that would be cool, though.
Does changing Windows resolution help? Hmmn, never tried. Maybe someone else knows that one?
Is there anything I can do or is an accepted downside? It's an accepted downside and a major reason why full screen is considered a major feature for MV; this was considered an improvement over vxace.
1. 640x480 is the maximum. Keep in mind that this will make the resolution 20x15 tiles, so there may be times where the player isn't on the center of the screen, though RM does try to "pivot" the camera onto a half-tile for wider maps.
2. There is a script called Fullscreen++ which not only fixes most of Ace's fullscreen problems, but also lets you change the window to a 2x or 3x ratio. The script is free, allowed in commercial games, and I recommend everyone use it always and forever. https://forums.rpgmakerweb.com/index.php?threads/fullscreen.14081/
2. There is a script called Fullscreen++ which not only fixes most of Ace's fullscreen problems, but also lets you change the window to a 2x or 3x ratio. The script is free, allowed in commercial games, and I recommend everyone use it always and forever. https://forums.rpgmakerweb.com/index.php?threads/fullscreen.14081/
Some good info djbeardo, thank you.
SgtMettool, that script sort of works, but it's not quite perfect. It does give slightly more clarity. It seems to be dependent on the resolution of Windows, so I'm going to toy around with it. It's a good addition either way, thanks.
SgtMettool, that script sort of works, but it's not quite perfect. It does give slightly more clarity. It seems to be dependent on the resolution of Windows, so I'm going to toy around with it. It's a good addition either way, thanks.
There are ways to increase maximum game resolution, but honestly, you'll need a monster anti-lag script to keep the game butter smooth.
Currently, my project in development renders at around 720p, and I've gotten it up to 1080p, but the lag gets more severe, the higher the resolution is.
If you want higher resolutions, without the lag spiking, you'll need a commercial script named Effectus.
Currently, my project in development renders at around 720p, and I've gotten it up to 1080p, but the lag gets more severe, the higher the resolution is.
If you want higher resolutions, without the lag spiking, you'll need a commercial script named Effectus.
I see. At least it's possible.
I've come to accept the 640x480 resolution, but I am still looking for better fullscreen. That fullscreen script works better however there is a major flaw that probably affects me alone. When you press F5 for fullscreen, then F6 to upscale it, then play a movie file in the game, the movie file is not scaled and only appears on 1/4 of the screen. Normal fullscreen shows it normally.
For now I'll deal with the blurry, or windowed mode.
I've come to accept the 640x480 resolution, but I am still looking for better fullscreen. That fullscreen script works better however there is a major flaw that probably affects me alone. When you press F5 for fullscreen, then F6 to upscale it, then play a movie file in the game, the movie file is not scaled and only appears on 1/4 of the screen. Normal fullscreen shows it normally.
For now I'll deal with the blurry, or windowed mode.
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