AUTOBATTLE NEGATES EVENT COMMANDS/I CAN'T PREVENT UNARMED CHARACTERS

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Pages: 1
LouisCyphre
can't make a bad game if you don't finish any games
4523
Small issue - How do I prevent a character from having no weapon in RM2k3? I also wish to be able to disarm the heroes with events, however, and a parallel process will not do, as there are too many as it is.

Large issue - When using Auto-battle, my "When uses " events are ignored - thus, a character can keep firing without ammo, and worse yet, use Innate Skills repearedly in succession (normally a hero must take so many turns to charge up for an Innate Skill).

Help.
Craze
why would i heal when i could equip a morningstar
15170
There is nothing you can do about the autobattle stuff. Encourage your players not to use it, or switch to Traditional mode.

Call a common event every turn in battle to re-equip weapons, or equip a fake placebo weapon so that you can get your melee element or whatever. To kill the faker after battle, have a switch turn on during the first turn of all fights. Have it trigger a parallel process (sorry!) that unequips and destroys the faker, then turn the switch off.
Max McGee
with sorrow down past the fence
9159
I think I did something like what Clest described for one of my games. I remember it being very tricky!
Craze
why would i heal when i could equip a morningstar
15170
Max, stop that. It's THE MIRROR LIED and CRAZE.


"Oh, sorry Jessica, I thought you were--OH DAMN IT YOU ARE-!"
Max McGee
with sorrow down past the fence
9159
*Craze. ;D
LouisCyphre
can't make a bad game if you don't finish any games
4523
In regards of unarmed characters, I know I can make sure they always have some sort of weapon equipped - Neok did it in Alter AILA. I couldn't have no weapon equipped.

And with Event Commands - Is there any way I can make Auto recognize Battle Commands like Fire, Inventory, or Run?
You can't change AutoBattle at all, I think.
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