AUTOBATTLE NEGATES EVENT COMMANDS/I CAN'T PREVENT UNARMED CHARACTERS
Posts
Pages:
1
Small issue - How do I prevent a character from having no weapon in RM2k3? I also wish to be able to disarm the heroes with events, however, and a parallel process will not do, as there are too many as it is.
Large issue - When using Auto-battle, my "When uses " events are ignored - thus, a character can keep firing without ammo, and worse yet, use Innate Skills repearedly in succession (normally a hero must take so many turns to charge up for an Innate Skill).
Help.
Large issue - When using Auto-battle, my "When uses " events are ignored - thus, a character can keep firing without ammo, and worse yet, use Innate Skills repearedly in succession (normally a hero must take so many turns to charge up for an Innate Skill).
Help.
There is nothing you can do about the autobattle stuff. Encourage your players not to use it, or switch to Traditional mode.
Call a common event every turn in battle to re-equip weapons, or equip a fake placebo weapon so that you can get your melee element or whatever. To kill the faker after battle, have a switch turn on during the first turn of all fights. Have it trigger a parallel process (sorry!) that unequips and destroys the faker, then turn the switch off.
Call a common event every turn in battle to re-equip weapons, or equip a fake placebo weapon so that you can get your melee element or whatever. To kill the faker after battle, have a switch turn on during the first turn of all fights. Have it trigger a parallel process (sorry!) that unequips and destroys the faker, then turn the switch off.
I think I did something like what Clest described for one of my games. I remember it being very tricky!
Max, stop that. It's THE MIRROR LIED and CRAZE.
"Oh, sorry Jessica, I thought you were--OH DAMN IT YOU ARE-!"
"Oh, sorry Jessica, I thought you were--OH DAMN IT YOU ARE-!"
In regards of unarmed characters, I know I can make sure they always have some sort of weapon equipped - Neok did it in Alter AILA. I couldn't have no weapon equipped.
And with Event Commands - Is there any way I can make Auto recognize Battle Commands like Fire, Inventory, or Run?
And with Event Commands - Is there any way I can make Auto recognize Battle Commands like Fire, Inventory, or Run?
Pages:
1

















