[RMVX ACE] STATES STILL ADDED WHEN SKILL MISSES
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Hi all,
I have a skill which inflicts damage and a state. Whenever the skill misses, the state is still applied to the target.
This happened again when I opened up a new project, confirming that none of the scripts I'm using is causing the issue. This seems to be a flaw of the engine.
Any ideas for fixing this? I assumed that making a script for changing Game_ActionResult or Game_Battler would help, however all my attempts have failed since I'm not very good at scripting.
I have a skill which inflicts damage and a state. Whenever the skill misses, the state is still applied to the target.
This happened again when I opened up a new project, confirming that none of the scripts I'm using is causing the issue. This seems to be a flaw of the engine.
Any ideas for fixing this? I assumed that making a script for changing Game_ActionResult or Game_Battler would help, however all my attempts have failed since I'm not very good at scripting.
Screen shot of skill page please.
print screen button, save file, put into your RMN locker, show picture on thread.

Here's a picture of the skill page.
I found a thread with a similar problem here: https://forums.rpgmakerweb.com/index.php?threads/attack-state-applying-on-miss.62488/ but no solution was found on that thread :(
Edit: even increasing EVA and LUCK won't cause the states to miss when an attack misses.
Edit 2: Ok I don't know what I did, but after playing around with it a bit more, I managed to fix the problem.
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