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[RM2K3] STAT BOOSTING EQUIPMENT

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So, I've tried this in the past, to some success and some failure, and then just dumped the idea altogether. However, I am thinking of revisiting this idea, and would like to know what the best way of handling this is? Originally, I tried to do % increase/decrease (HP +10%, MP +5%, Magic +10%, etc.), and while it seemed to work for some stats, for others it seemed like it completely broke them (either by reducing the stat to 1 or by increasing it to max). I am also unsure if this would happen or not with flat increases. Reason I am asking this is I may try to do statuses such as FFXII's Bubble (but not as ridiculously powerful as that) or equipment with stat bonuses (for example, Green Beret with like HP +25% or something, to make it NOT suck and be useless!).
It's inherently difficult. Lemme put it this way.

You get a stat boost when you equip the item. But you have to make it basically boost by common event (or something) while equipped. The problem with that is you need to probably tie the common event to parallel processes and a switch being on.

Then, to keep it from looping while the item is equipped, you need to enclose the increase inside a switch. And then you need to make an else for that item and decrease that and enclose THAT in a switch to keep it from spam decreasing.

Next, you need to make the same for every such item. If you're lucky this will be 10 or 20 items at most, resulting in about 20-40 switches.
Also, as a final nail in the coffin, all the status changes applied this way won't take effect until you leave the menu and re-enter it again.

It can be really confusing for the player.
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