[RMVX ACE] OPENING SCENE HELP
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Hi, first post ever lol.
So essentially my problem is this,
In my opening scene, which takes place in an elevator, I have 2 event actors, one representing the injured player,the other representing a little girl, and the player.
I'm trying to get it so that the screen fades in, out, and back in, and in between the face out and in, the girl appears and says a line, before the screen flashes, the girl disappears and the player appears in place of the injured player.
Presently I have the face events set to the injured player, as well as changing its transparency to on upon completion.
For the girl event I have the transparency set to on, until a 2 second timer ends then it sets transparency to off, she says her line, screen flashes, and she disappears again.
Problem I'm having is, player changes location before girl says her line, instead of after. And if I modify the events at all then it begins and endless loop of fades without running other scripts.
Only other event I have running is a single screen tint event running as a parallel process with an erase event to keep the screens tinted.
Is this going to be an issue that requires variables to handle all the events?
Especially since I only want it to run once when the game loads.
Any help would be appreciated, I'll get some SCs up as soon as I get to my laptop (presently on mobile)
So essentially my problem is this,
In my opening scene, which takes place in an elevator, I have 2 event actors, one representing the injured player,the other representing a little girl, and the player.
I'm trying to get it so that the screen fades in, out, and back in, and in between the face out and in, the girl appears and says a line, before the screen flashes, the girl disappears and the player appears in place of the injured player.
Presently I have the face events set to the injured player, as well as changing its transparency to on upon completion.
For the girl event I have the transparency set to on, until a 2 second timer ends then it sets transparency to off, she says her line, screen flashes, and she disappears again.
Problem I'm having is, player changes location before girl says her line, instead of after. And if I modify the events at all then it begins and endless loop of fades without running other scripts.
Only other event I have running is a single screen tint event running as a parallel process with an erase event to keep the screens tinted.
Is this going to be an issue that requires variables to handle all the events?
Especially since I only want it to run once when the game loads.
Any help would be appreciated, I'll get some SCs up as soon as I get to my laptop (presently on mobile)
author=Marrend
I think it would be helpful to see exactly how this sequence is evented before suggesting anything.
Hi Marrend, I do apologize for lack of SCs earlier, as stated I was on my mobile device.
Below are the 2 events and locations on the map screen. Walkplayer is in the lowest left corner waiting to be transferred via ev001's "transfer" command. Injured player in upper center, girl in lower center.
Event in upper left is the screen tint command.


The characters need to be parallel processes.
Have a separate invisible autorun event in the corner somewhere. In the autorun event you can fadeout the screen and fadin the screen. Use control switches to turn the characters on (conditions at top left.) Since the events are parallel they will run even though the autorun is running. You can also show text in the same autorun event.
See also my tutorial on autorun events.
https://rpgmaker.net/tutorials/1034/
Note, it's possible to also move the characters using autorun too, but I didn't do that in this tutorial.
Have a separate invisible autorun event in the corner somewhere. In the autorun event you can fadeout the screen and fadin the screen. Use control switches to turn the characters on (conditions at top left.) Since the events are parallel they will run even though the autorun is running. You can also show text in the same autorun event.
See also my tutorial on autorun events.
https://rpgmaker.net/tutorials/1034/
Note, it's possible to also move the characters using autorun too, but I didn't do that in this tutorial.
Well, the characters wouldn't necessarily need to be auto-runs, or parallel processes, if the "invisible event" method is used. All the processing of the scene can be done in that one "invisible event" as either an auto-run or a parallel process. The other events can be triggered via Action Button, or whatever.
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