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[RM2K3] BETTERAEP CUSTOM SAVE / LOAD HELP NEEDED

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The problem I'm pulling my hair out trying to solve is to get the save/load system to work properly, considering I am using BetterAEP to skip the main title screen. While in game testing, I am able to save a file - the save01 files will appear in the folders - and I can retrieve that save while the game is running. I'm also able to exit the game without a hitch.

However, when I close the game and return, even though the save01 files are still present in the folder, the option to load a previous save will not be available. It never recognizes that there is a save file.

I've tried the following, and end up with the same results continuously;

- Creating a new game disk and testing.
- Uninstalled and reinstalled RM2K3; using version 1.08 to be compatible with Dyn.
- Deleting and re-adding custom save-load plugin.
- Deleting and re-adding BetterAEP.
- Playing around with the code in the game (I'm 99% sure this isn't the issue.)
- Re-reading and following Cherry's guide steps about 5 dozen times.
- Creating a game disk and replacing the RPG_RT file.
- Basically tried breaking in in as many ways as I can to fix it.
- Reinstalling BetterAEP, DYNRPG, CustomSave-Load on new game discs, in various combinations. Everything always appears to be working correctly, except the load is never recognized.

At this point I would settle for either option, to avoid having to transfer every part of my game over to a new folder 1 copy and paste at a time:

1. Preferably resolve the load problem so I can use BetterAEP without a hitch.

2. Failing that, how do I remove BetterAEP permanently from a game file I'm working on?

3. Is there a third option, where I can skip the standard title screen using BetterAEP (since it works and I can't stop it from working) where I can use another save/load/quit option other than Cherry's that is meant to work with BetterAEP?

Summary: Everything works for the system as far as I can tell, except that after leaving the game or a game test, then returning, the program will not recognize that there is a saved game.
Isn't the Custom Save/Load patch for designing your own system? Make sure there are no mistakes in your programming as your code looks for items to manifest on the custom loading screen that you've programmed with pictures, or whatever you've used.

I'm not sure if you need the Custom Save/Load patch if you're just using the Save Screen and Load Screen event commands, from inside events. The Custom patch works differently and it might interfere with those routines.

In order to remove patches, you need to get rid of that executable, and then patch a new executable with everything except the patch you don't want any longer.
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