[RMVX ACE] DOES THIS WALKING SPRITE LOOK DECENT?
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Its my first attempt at a entirely original walking sprite (though I used VX and VX Ace' eye style). It has all 4 directions, is there anything immediately wrong with it as a base sprite?
https://imgur.com/OTXPqq2
Edit:
I am an idiot and forgot Locker exists.

https://imgur.com/OTXPqq2
Edit:
I am an idiot and forgot Locker exists.

You need to make the animation for each direction last longer so we can take a look at it better. I think its ok left and right but I don't know what to make of it up and down.
author=Martimus
You need to make the animation for each direction last longer so we can take a look at it better. I think its ok left and right but I don't know what to make of it up and down.
Sorry... Like I said I'm an idiot, I didn't even think to do that...
I'll fix it.
Okay here they are:




Well, the side directions look okay, but that front and back view looks really...it looks like he's really violently doing the twist.
-Lighting isn't very consistent, the head looks like its lit from the front while the body is a bit all over the place, it's not quite pillow shading but it does feel inconsistent. Just pick a light source like top right or left maybe and stick with it. more info: https://opengameart.org/content/chapter-4-shadow-and-light
-Front/Back Animation really has the legs morphing into each other a bit, unless the character's doing the book on head fashion model walk its ok to have both legs visible but clearly at a different distance (furthest leg being further up in the y pixel grid and smaller) You could also just shade the far leg completely to make it more clear that it's farther.
-3rd frame of the side view (where closest leg is stepping forward) isn't going as far as the opposite leg, gives a strange limpness to the walk even though the person is not breaking the stride
-Maybe some eyebrows/eyelid definition? Kind of a style thing maybe
-Front/Back Animation really has the legs morphing into each other a bit, unless the character's doing the book on head fashion model walk its ok to have both legs visible but clearly at a different distance (furthest leg being further up in the y pixel grid and smaller) You could also just shade the far leg completely to make it more clear that it's farther.
-3rd frame of the side view (where closest leg is stepping forward) isn't going as far as the opposite leg, gives a strange limpness to the walk even though the person is not breaking the stride
-Maybe some eyebrows/eyelid definition? Kind of a style thing maybe
It looks like they don't have knees (maybe this won't be noticable once clothing is added). The eye position makes them look downcast (eyes lower than ears), but the arm swing is like marching. (again, adding hair / a hat may change the look here)
I couldn't do any better though.
I couldn't do any better though.
The arms on the front/back view sprites look really awkward... like they're swaying in place or whatever. Same with the legs. I'd change it so it looks more like they're just moving slightly back and forth like they normally do when people walk.
Looks alright otherwise though. Keep it up!
Looks alright otherwise though. Keep it up!
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