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[RM2K3] ISSUES USING BATTLE ANIMATIONS INSTEAD OF BATTLE CHARACTERS

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Hi gang,

Hopefully I can describe this accurately but I'm having an issue with the Steam version of RPG Maker 2003. I'm not sure if it's an error or an oversight on my part, so I'll try to be thorough.

I'm using one character in my game, using the Type-C version of the battle system and instead of battle characters, I'm making larger sprites work in battle animations.

I'm cueing a battle animation to happen after character uses an item, but the animation doesn't work. The other battle animation (of the impact effect) happens, however the character simply remains in position. I have created a specific "Animation Type" in the "Animations 2" thread for the character, the item calls the skill, and the skill seems to be organized properly. But when I use the move in battle, it doesn't show the action.

Am I missing something? Thank you!
Okay, from what I'm gathering, you have a Special item and you're not seeing the character animation associated with the Special's Skill. I'm picturing that when you use the Special, it shows the character's Use Item animation, but then the character returns to Idle while the Skill animation plays out on the target.

Easy fix. On the Item's data, Change the 'Usage message' to 'Based on activated skill settings'. The caveat to this is that you won't see the Use Item animation first. It'll go straight to the character's Skill-specific animation.
Thank youuuu - I wouldn't have had any idea that it was that. It worked, although I have a couple of corrections to make after tinkering for so long.

Much appreciated!
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