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[RMVX ACE] STORE INVENTORY IN AN EVENT?

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Hey, I'm looking to create a death scenario in which, after the player dies, their items, weapons, and armor are stored inside an event, which they can find and reclaim upon returning to the location of their death. Is this something that's possible?
unity
You're magical to me.
12540
You can do it with a Multiple Inventory script.

Here's Fomar's.

You can make alternate inventories and recombine them.
Oh hey, that works pretty good. Thank you.

Any idea if it's possible to have an event appear where the player died? I tried storing the players X and Y in a variable and having an event on each map that would activate on the death event, however the problem with that is every single event in every single map will activate, since there's no way to determine the map the player died in.
Marrend
Guardian of the Description Thread
21806
You probably have to store the map ID into a variable as well, and do a compare against the map ID on each map. Then, if they match, set the event location's x/y coordinates with the x/y coordinates that were stored earlier.

I don't have any engine in front of me at the moment to double-check this, but, I believe that would be the general idea?
That might work, I'll give it a shot. If not, I can try having a fixed event in every x amount of maps that the player has to go back to rather than the exact death position. That might be less tedious on the players side anyways. Thank you!
(Sorry for the late reply!)
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