LEVEL DESIGNER FOR YOUR [RMMV] PROJECT. PREFER ABS/ZELDA-LIKE
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Hi there!
Ideal scenario: You are working on a commercial ARPG using Chrono Engine for it's ABS mode and you would like someone to help make levels and puzzles. You already have story, characters, items and feature map laid out.
I'm looking to grow my skill points in level design. I'm not trying to make super beautiful levels, I am trying to make interesting dungeons and puzzles. Then a mapper can come in after and beautify it up however they like.
I've already made my own color rotating orb switches and floorblockers (like the orbs you hit in Zelda A Link to the Past that raises and lowers the floor blocks) I've also set all my switchs and orbs to be hittable by swords and arrows. Orbs work with bombs too.
It's easier to make a dungeon/level/puzzle when the purpose and theme has already been provided. I don't want to think about how to tie it all in together, I want someone who has already thought those things out so I can just work.
Ideal brief sample:
Dungeon size: 30x30 or less
Goal: In this dungeon player will find tool X
Entrance: They enter from the bottom middle
Vital Locations: End boss is bottom right, master key is top left, item X is in the middle
Theme: Use blank tiles, blank monsters.
Puzzles: Use push boulder switches and keys, dont use floor blockers
PS @mods. reCaptch is getting absurdly long and buggy. :(
Ideal scenario: You are working on a commercial ARPG using Chrono Engine for it's ABS mode and you would like someone to help make levels and puzzles. You already have story, characters, items and feature map laid out.
I'm looking to grow my skill points in level design. I'm not trying to make super beautiful levels, I am trying to make interesting dungeons and puzzles. Then a mapper can come in after and beautify it up however they like.
I've already made my own color rotating orb switches and floorblockers (like the orbs you hit in Zelda A Link to the Past that raises and lowers the floor blocks) I've also set all my switchs and orbs to be hittable by swords and arrows. Orbs work with bombs too.
It's easier to make a dungeon/level/puzzle when the purpose and theme has already been provided. I don't want to think about how to tie it all in together, I want someone who has already thought those things out so I can just work.
Ideal brief sample:
Dungeon size: 30x30 or less
Goal: In this dungeon player will find tool X
Entrance: They enter from the bottom middle
Vital Locations: End boss is bottom right, master key is top left, item X is in the middle
Theme: Use blank tiles, blank monsters.
Puzzles: Use push boulder switches and keys, dont use floor blockers
PS @mods. reCaptch is getting absurdly long and buggy. :(
If you find that these scenario's are hard to come by, I could always use help in my Zelda game https://rpgmaker.net/g/zelda. Not commercial, but I wouldn't expect to get paid for this kind of thing.
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