New account registration is temporarily disabled.

[RMMV] BASIC HELP WITH UPLOADING THE GAME TO STEAM WITH STEAMPIPE

Posts

Pages: 1
Hey!
So I've been trying to upload my finished game to Steam following the instructions they have available. But I seem to run into error after error while dealing with the SteamPipe. I was wondering if anyone here had experience in uploading a game made with RPG Maker MV there?

The key questions are - Should I put the whole game inside some installer before uploading the game and I'm working on Mac, does this create a problem when trying to upload both Windows and Mac versions of the game?

So far I've created the Build and its Depots. But whenever I try to upload the depots via Steamworks SDK command window, the depots end up 0 Mb in size, suggesting that nothing gets uploaded.


I feel like these are totally basic-level questions, but for some reason I'm very confused all this D:
Hey, I've got a VX Ace game up on Steam, but the process shouldn't be different. The easiest way for me to tell if what you're doing is correct is if I saw your depot build and app build files, but a couple of things that come to mind are that you might be missing an asterisk at the end of your game's file path, e.g.:

// This can be a full path, or a path relative to ContentRoot
"LocalPath" ".\Jimmy and the Pulsating Mass\*"

That asterisk will pull every file from the folder. Another possibility is that your app IDs and depot IDs could be off. It's kind of a pain in the neck to get things started, but once you set things up using a batch file, it's super easy to upload new versions.
If you're using the most recent version of the SDK, they've included a GUI upload tool that makes it a lot easier.
so... do you guys encrypt or package your RM game first? or how do you distribute an RM game anyway?
I just encrypt it and then unpack it. You want Steam to point towards the game's unpacked executable file so that it runs from Steam. If you pointed it to the packed executable, it would just unpack every time (I assume--my guess is that Valve would alert you about this before you could launch).
Pages: 1