[RMMV] BASIC HELP WITH UPLOADING THE GAME TO STEAM WITH STEAMPIPE
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Hey!
So I've been trying to upload my finished game to Steam following the instructions they have available. But I seem to run into error after error while dealing with the SteamPipe. I was wondering if anyone here had experience in uploading a game made with RPG Maker MV there?
The key questions are - Should I put the whole game inside some installer before uploading the game and I'm working on Mac, does this create a problem when trying to upload both Windows and Mac versions of the game?
So far I've created the Build and its Depots. But whenever I try to upload the depots via Steamworks SDK command window, the depots end up 0 Mb in size, suggesting that nothing gets uploaded.
I feel like these are totally basic-level questions, but for some reason I'm very confused all this D:
So I've been trying to upload my finished game to Steam following the instructions they have available. But I seem to run into error after error while dealing with the SteamPipe. I was wondering if anyone here had experience in uploading a game made with RPG Maker MV there?
The key questions are - Should I put the whole game inside some installer before uploading the game and I'm working on Mac, does this create a problem when trying to upload both Windows and Mac versions of the game?
So far I've created the Build and its Depots. But whenever I try to upload the depots via Steamworks SDK command window, the depots end up 0 Mb in size, suggesting that nothing gets uploaded.
I feel like these are totally basic-level questions, but for some reason I'm very confused all this D:
Hey, I've got a VX Ace game up on Steam, but the process shouldn't be different. The easiest way for me to tell if what you're doing is correct is if I saw your depot build and app build files, but a couple of things that come to mind are that you might be missing an asterisk at the end of your game's file path, e.g.:
// This can be a full path, or a path relative to ContentRoot
"LocalPath" ".\Jimmy and the Pulsating Mass\*"
That asterisk will pull every file from the folder. Another possibility is that your app IDs and depot IDs could be off. It's kind of a pain in the neck to get things started, but once you set things up using a batch file, it's super easy to upload new versions.
// This can be a full path, or a path relative to ContentRoot
"LocalPath" ".\Jimmy and the Pulsating Mass\*"
That asterisk will pull every file from the folder. Another possibility is that your app IDs and depot IDs could be off. It's kind of a pain in the neck to get things started, but once you set things up using a batch file, it's super easy to upload new versions.
If you're using the most recent version of the SDK, they've included a GUI upload tool that makes it a lot easier.
so... do you guys encrypt or package your RM game first? or how do you distribute an RM game anyway?
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