FIX FINAL FANTASY FUDGING 2 FFFF2

Posts

Pages: 1
Square Enix sometimes remakes Final Fantasy 2 and sure they do some stuff to try to make it better but I feel like they never go far enough.

(P.S. I'm talking about the original Japanese FF2 staring Firion not to be confused with American FF2.)

Here are a few things I think they can do:
1- Remove all the random dead end rooms that are swarming with monsters. I hated those rooms they are a terrible game design. Those rooms punished the player for exploring the dungeon they could instead be replaced with treasure rooms, now there's an idea treasure people like that. But if not just remove the rooms and trim down this over padded experience.

2- Develop the characters more but do it well. Don't give me Dissidia's version of Firion. Disidia turned Firion into some wimp who was obsessed with flowers. It was dumb. Firion is a badass youngman fighting for revolution. Now for an NES RPG I think they did a good job but I'm just saying that if it was remade they can do the story and characters even better. (But seriously the Red Rose is just a symbol, one that Firion didnt even choose, why did Dissidia make him obsessed with flowers its so dumb. That would be like if Luke Skywalker was obsessed with birds because the Rebel symbol is a bird.)

3- Give characters unique abilities. They got a dragoon in that game that CAN'T JUMP enough said.

4- Make Magic spells level up faster so that its actually worth a damn

5- remember how I was talking about the dead ends in dungeons well ... its been yars since i played but i feel like the dungeon desin in general could use some tweaks to make it funner and more interesting.

6- Give us the real chocobo theme!

7- You shouldnt have to stab your own team mates to level up faster

8- I like the Keyword system but they could make it more complex

9- Display Minwu's skin tone correctly in game. His skin should look exactly how Yoshitaka Amano painted him so many years ago. Diversity is important.

10- Give us Gilgamesh because Gilgamesh makes everygame better!

I'm sure there are more things that could be mentioned too.
Please mention what you feel could be improved in Final Fantasy 2.
Why can't he be a bad-ass young man who likes flowers and revolution? Ain't nothing wrong with guys liking flowers. Guy needs a hobby so why not flowers?

I like stabbing my friends to level up faster. It's a unique mechanic that, sure, wouldn't do for the newer games, but is a staple of that one. I don't see why we can't have that one game in the series where stabbing people makes them better. Go play another FF if you want non-stabbing of friends. It wouldn't be FF2 if it didn't have you killing yourself and your allies to get stronk.

Amano's sketch has him light brown skin but he could easily be seen as white with a tan (though it's likely he was meant to be at least Middle Eastern). They've mainly kept him lighter skinned in all the sprite iterations of him even when there are darker characters in a game - so it's likely he was always intended to be fair-ish skinned, else they'd have changed him up already. To be honest, I've never really cared for Amano's art so I'd rather they based the characters off what looks good in the game than his stuff. Besides, his art never looks like the characters properly anyway, so what's the point?

Do not give us Gilgamesh. He has his own games to be in.



Honestly, I liked FF2 a lot better than some of the others (3, 1 and 4), so I don't see the need to change it up much. I will agree that a more characterised version would be nice, but I always thought that though the characterisation was a bit light on the ground for the game, it was decently handled for what it was, especially in comparison to some of the titles of the time. I liked the interesting levelling mechanics, appreciated the keyword system and how characters came and left the party. It was a fun game despite its faults and I'd rather any remakes actually keep true to the spirit of the game.
pianotm
The TM is for Totally Magical.
32388
I...I really like Final Fantasy 2. Sure, the twist was so telescoped, the Hubble looks on it with envy, but other than that, I thought it was a good game. Also, what's wrong with liking flowers?

Dead end rooms full of monsters...yeah, those could definitely go. That was stupid. Also, Libby mentions that Minwu was probably intended to be pseudo Middle Eastern, and that makes sense. Middle Eastern =! dark-skinned. If Minwu were intended to be an analog of Moorish, then yes, he should be dark-skinned. Also, the reason most Middle Easterners are dark skinned this day in age is because they are at least part Moorish.

I don't like the way early Final Fantasy games did magic in general, so I disagree with you only in that I would actually prefer for them to overhaul the magic system. Not just level them up faster.

Nothing wrong with the keyword system.

Yeah, a bit of ability variety wouldn't go amiss. Also, where the hell did the idea that dragoons jump to attack even come from? Dragoons are a real thing, you know.

The thing to understand that this game was designed by Akitoshi Kawazu who is a mad scientist and the sole reason why this game is different from all the other FFs surrounding it. All of his games have some sort of weird meta board-game aspect that requires replaying and looking up guides to fully understand. It is completely a knowledge based endeavor and the "fun" I assume is to just bump into all of the possibilities and figure out how to break the game from there. FF2 is nothing more than a prototype for Kawazu's ideas. Like Liberty said, most of these suggestions sound like just making it another FF with a standard RPG system which is the most obvious approach you can do.

I think a harder design assignment is figuring out how to retool the game so that it hits the intention behind its mechanics better. Though I've never really fully enjoyed a game with Kawazu's stamp on it (except FF Chronicles, but the cryptic side quests are the worst part of it and i know its his idea) so I couldn't tell you. If I had an interest to try and get into the SaGa series again maybe I'd come up with something. I just appreciate that he was the source of a lot of the minor innovations within the FF series.
unity
You're magical to me.
12540
Replace Firion with Ultros. GAME OF THE YEAR.

But seriously, FF2 has been remade several times already, and while I get that it'd be nice to have a perfect version of FF2, Darken is absolutely right about it basically being a prototype, not only for Kawazu's SaGa series but in a lot of ways for FF altogether.

I will admit that you've hit on a lot of the worst parts. The dungeons are the #1 headache for me, but I also really would like the system to work better. Keep the ability to beat the crap outta yourself for HP or don't (I really don't mind it) but get rid of the underlying problem that made us beat the crap outta ourselves in the first place: If a player takes a lot of HP damage and then heals it, the game doesn't count you as getting damage and thus you won't have any chance of getting HP growth. And that's dumb.

So yeah, if they were gonna remake it again and really go for a big improvement, I'd say for them to closely study the later SaGa games that improved on the FF2 stat growth formula. Though really, I think it would be even more interesting if someone took all the cool ideas from FF2 and made a brand new game.
author=unity
Though really, I think it would be even more interesting if someone took all the cool ideas from FF2 and made a brand new game.


lol Fair point Liberty, perhaps he can be both badass and like flowers but thats not how his personality came off in Dissidia. He just didn't seem to be the same person he was in Final Fantasy 2 and it felt jarring to me.
Like if Minwu was into flowers it would make more sense to me.

I love Amano's unique art style and I wish they would actually try to make a 3D game look like an Amano artwork. Although the chibi character sprites didnt look much like his art the enemy sprites did reflect his art. But these days they just obsess over that Tetsuya Nomura guy who in my opinion is way less interesting of an artist than Yoshitaka Amano. Sorry thats just my opinion.
Anyway Minwu is definitely not just tanned. He has brown skin and was either inspired by peoples of the Middle East or peoples of North Africa.
Amano clearly intended for him to have brown skin but the guy who did the graphics either due to technical limits or due to lack of caring didn't get it right. Now to be fair, the PSP portrait sprite is acceptable he is brown but than you look at the actual Map and Battler Sprites and on those he looks white. Just copy the brown color in from the portrait and paste it onto the Map and Battler sprite, done.

@pianotm - Considering the thing that inspired me to write this post was the massively overhauled Resident Evil 2, I partly want to agree with your idea of overhauling the magic system all together though I feel like that should be a last ditch effort cause like I think the ideas of FF2 if given more love and care could shine.

I actually did play Saga Frontier 2 when I was very young but I barely remember it. I vaguely recall a village of teddy bears :3 Unless that was another RPG also the main character had a stubby sword.

In recent years I tried Romancing Saga 3 it was kinda fun until I think I got lost or something I forget. I gave up on it.

Anyway
author=unity
Though really, I think it would be even more interesting if someone took all the cool ideas from FF2 and made a brand new game.


If we consider the Saga games the true successors to FF2 well their is a successor to the Saga games its called Octopath Traveller. At least thats what I hear, I havent played Octopath for myself.
Don't forget this is FF2: Hitting yourself for stacks of HP and relying on it only worked for the first three quarters of the game. Once the HP draining enemies became common you'd find out how you fucked yourself over: HP draining enemies dealt damage proportional to your maximum HP and could hit multiple times, basically eating your HP like a kid with cookies. If you haven't trained up your evasion by rotating a frontliner with two shields to get dodge procs and ergo evasion stat improvements you could build yourself into a corner! And don't forget heavy armor was a trap since it crashed your dodge rate making it basically impossible to get those precious evasion gains!


I think one problem was how they did "do a thing and get better at it" by making what you improved way too narrow. A character should improve their ability at doing a role in general, not just get Swords+1. Stat gains to strength kinda counts towards this but it won't make up the difference when your axe stat is 1. Thankfully these kinds of games were usually safe investing in swords, iirc fists worked well too in FF2. The whole thing conceptually might work but it should be revised so characters improve in roles organically and have less slow grinding abilities up to make them useful. Casting any of Cure, Esuna, Raise, etc. would build healer role exp making them all more effective so when you do need to cast Raise all those times you cast the other spells mean that Raise isn't just a lv1 cast.


The plot is a mixed bag for me. I like some of the impact you had to the game. Mythril gear for example isn't unlocked by going to the next story town but it's an actual plot point. There is the classic farting around doing jack shit part basically involving the whole of Ultima that gave a wet fart of a spell. I do like the reasoning that Ultima is a super old spell and not necessarily better than modern high power spells. There's the last of real characterization, the war and empire are really underdeveloped, the world outside the early parts of the game feels really empty, and no character arcs or anything that really brings everything together. I'll blame NES era games.


The keyword system is something that could be expanded on easily, integrating it more into the game than a handful of plot triggers and a bit of token text. Ultima 4 & 5 were like this, although the game didn't remember them for you. You had a few basic key words you could ask people: NAME / JOB / HEALTH / BYE, and then anything that might catch your eye in the conversation and they might have hints to ask other people. Not all key words advanced the game but some people reacted differently to the same key words. Laser Lords is another general step forward (then a step back with word capacity and forgetting key words, LL has a lot of words): Remember key words NPCs said and say them to others and get different reactions.


I feel like FF2 has some of the same problems of FF3 in that other games have done everything FF2 tried to do better or completely discarded the worst aspects like the monster closets. What's left really isn't fun, while FF1 manages to rely on a more solid foundation that doesn't overstay it's welcome like 2 and 3 do.


oh yeah and magic dodge is hard as shit to get up too
Pages: 1