IS THERE A WAY TO MAKE MY CUTSCENES LESS OF A HASSLE TO MAKE [RMMV]
Posts
Pages:
1
The game is like Citizens of Earth, where you can form a party out of any members you've recruited, so I've made it so the characters who appear when a cut scene occurs will be the ones who are in your active party.
I've made one cut scene and it all works fine, but I was wondering if there's a way I can copy and paste these events without having to change which event it's referring to, each time I make a cut scene on a different map.
This is what it currently looks like
Could someone let me know if there is a way to do this easily, or will this be the best way to go about doing it?
I've made one cut scene and it all works fine, but I was wondering if there's a way I can copy and paste these events without having to change which event it's referring to, each time I make a cut scene on a different map.
This is what it currently looks like

Could someone let me know if there is a way to do this easily, or will this be the best way to go about doing it?
In a common event you have a check to see which character is in which slot of the party and equate that with a variable. Thus, Variable 1 = party member 1, Variable 2 = party member 2, Variable 3 = party member 3.
Say you have 5 viable party members:
1 - Alice
2 - Tina
3 - John
4 - Rico
5 - Levi
Then if your party is John, Tina and Levi (picked in that order) when you change your party make up you'd change the variables to something like this:
Variable 1 = 3 (John)
Variable 2 = 2 (Tina)
Variable 3 = 5 (Levi)
You'd then have to make the visual events. The first one would have a page for each character and have them check if Variable 1 = x, where x is the number of the party in the database. So page one would say Variable 1 = 0 (empty), page two would have Variable 1 = 1 (Alice), and so on for all 6 pages (you'd have one page extra for if nobody was in the party but the hero).
Copy that event, then change it to Variable 2 = x, and the third event Variable 3 = x.
Every time you change your party, make sure to change the variables to the correct person. Done.
Say you have 5 viable party members:
1 - Alice
2 - Tina
3 - John
4 - Rico
5 - Levi
Then if your party is John, Tina and Levi (picked in that order) when you change your party make up you'd change the variables to something like this:
Variable 1 = 3 (John)
Variable 2 = 2 (Tina)
Variable 3 = 5 (Levi)
You'd then have to make the visual events. The first one would have a page for each character and have them check if Variable 1 = x, where x is the number of the party in the database. So page one would say Variable 1 = 0 (empty), page two would have Variable 1 = 1 (Alice), and so on for all 6 pages (you'd have one page extra for if nobody was in the party but the hero).
Copy that event, then change it to Variable 2 = x, and the third event Variable 3 = x.
Every time you change your party, make sure to change the variables to the correct person. Done.
Pages:
1














