[RM2K3] PLAYER CHARACTER GETS STUCK AFTER TELEPORT
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i noticed an unusual problem on a new map i made where the character is unable to move after being teleported there (she can change directions but can't do any actual moving.) i made sure all the tiles were passable and checked to see if an autorun event was causing the freeze, but even after checking all the events and making sure the right tiles were passable, i still can't fix the problem. i have several other teleports that work just fine, so i'm not sure why this is giving me trouble.
Have you checked the "Directional Pass" function in the tileset? Even if the tile is set to Passable (with a circle) it can still disallow movement if it shows little squares instead of arrows in the "Directional Pass" tab. If the character can turn but can't move, that's likely the issue.
no dice :( all the tiles have the right directional arrows and the problem is still here. also, the tiles work just fine in the room directly before this one, which makes me think it might be something to do with the teleport, but i do get the same problem when i start the party in that room.
for reference, here are my maps:
this one has an npc interaction, the teleports leading to the next room (hide screen->teleport->show screen), and a 'weather effect: none' event running parallel process
and this is the room giving me problems. four of the events are teleports back to the first room, and the other two are tint room + play bgm which are also running parallel process
for reference, here are my maps:
this one has an npc interaction, the teleports leading to the next room (hide screen->teleport->show screen), and a 'weather effect: none' event running parallel process
and this is the room giving me problems. four of the events are teleports back to the first room, and the other two are tint room + play bgm which are also running parallel process
My guess is the upper secondary layer. I bet you have a different transparent tile covering the entire map (or at least a portion of it). Try making all tiles walkable that have no sprite on them.
Alternatively, is the player teleporting onto the four events on the left hand side? If so they might be set to same layer as hero. Those would be my two guesses.
Alternatively, is the player teleporting onto the four events on the left hand side? If so they might be set to same layer as hero. Those would be my two guesses.
author=Little Wing Guy
My guess is the upper secondary layer. I bet you have a different transparent tile covering the entire map (or at least a portion of it).
I didn't even think of this! smort smort
My advice would be to leave only one tile (the one in the very upper-left hand spot) completely blank. Fill unused tiles with some other, non-transparent colour. Invisible tiles can get you in all sorts of trouble down the line (as you've seen first hand, already!).
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