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WHAT IF POKEMON TYPES WERE NOT BASED ON ELEMENTS.
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A lot of video games including Pokemon use Elements as the basis for there types. Obviously, not all are elements like Bug and Dragon but many are. Well for fun I thought up a type chart based around emotions. So, we can argue what emotions should be represented and what there effectiveness should be. I honestly didn't worry too much about realism since I had to also worry about game balance. It's just something I made for fun. As for odd anomalies like why Angry is the only thing powerful against Calm, that was meant to mirror how in Pokemon Fighing is good against Normal. That said for the most part I did not try to mirror Pokemon types too much. But I figured that the Calm type should be mostly nuetral to other types.
Also feel free to talk about other things could be the basis of a type chart in a game.

Also feel free to talk about other things could be the basis of a type chart in a game.
I don’t mean to sound rude or anything, but how is this any different from the type system already in place?
To me, it’s kind of like a new “skin” for the existing rock-paper-scissors system.
Anyway, I really like this idea and I think some cool things can be applied. Like, does your type change as you feel different emotions?
To me, it’s kind of like a new “skin” for the existing rock-paper-scissors system.
Anyway, I really like this idea and I think some cool things can be applied. Like, does your type change as you feel different emotions?
Well it could inspire new kinds of abilities for example. That's one way in which it can be more than just a skin deep change but you have a good point and that's a really neat idea you have about changing types based on how you feel. It could certainly work it would make fights be sorta similar to Magus's battle in Chrono Trigger (because Magus could change what his weakness was) So that could make fights very dynamic both fighters can change types on the fly depending on how they react and feel after their actions and the actions of others. Also types would be changeable outside of battle with stuff like how you treat your monster and things like that.
That makes things become more interesting.
happy wheels
happy wheels
Pork. Porkemons.
all evolutions require a Pork Item.
furniture porkemon? pork handle. door porkemon? pork knob. jinx new regional evo? pork dress.
if you don't get the item selection right, your porkemon dies. if you get them right too consistently, the game assumes you're using a wiki and severs part of the player's pork body.
this all brought to you by the slim jim company, enjoy battling in the slim jim pork stadium here in lovely pork town
all evolutions require a Pork Item.
furniture porkemon? pork handle. door porkemon? pork knob. jinx new regional evo? pork dress.
if you don't get the item selection right, your porkemon dies. if you get them right too consistently, the game assumes you're using a wiki and severs part of the player's pork body.
this all brought to you by the slim jim company, enjoy battling in the slim jim pork stadium here in lovely pork town
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