[RMVX ACE] BOSS SHOWING UP ON A MAP THAT DOESN'T HAVE THAT ENEMY AT ALL.
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A fellow game maker gave me a couple scripts to enhance the game( short game). They were causing problems in the gameplay, so, I removed them. The only problem now is an inescapable boss is showing itself on a totally different map that has no call for it. To my knowledge, the scripts had nothing to do with that boss except that is was in the beastiary. Is this a fixable problem? The scripts were Yanfly Core, beastiary and one that said MAX HEIGHT. I am only redoing a previous game and improving it so, if I have to leave it the way it is then that's s the way it is. Moving the maps to a new project page probably wouldn't help if the maps themselves are corrupted. I am not a script person so I' m lost.
Inescapable in that the Esacpe option is grayed out, and cannot be selected, or attempting to escape generally leads to failure/death?
The initial thought in my mind is that the Troop that the boss encounter is in was somehow in Map Properties. Like, maybe you were moving around monsters in the database, and the Troop that the boss is now in was used as a common encounter on the map in question. However, if the option to escape is grayed out, that seems more indicative to me of an evented encounter.
The initial thought in my mind is that the Troop that the boss encounter is in was somehow in Map Properties. Like, maybe you were moving around monsters in the database, and the Troop that the boss is now in was used as a common encounter on the map in question. However, if the option to escape is grayed out, that seems more indicative to me of an evented encounter.
author=MarrendSince you posted, I' ve found problems in my enemy/ troop database. I think once I correct that, the problem will be solved. Thanks for answering because I probably wouldn't have known it was in the database.
Inescapable in that the Esacpe option is grayed out, and cannot be selected, or attempting to escape generally leads to failure/death?
The initial thought in my mind is that the Troop that the boss encounter is in was somehow in Map Properties. Like, maybe you were moving around monsters in the database, and the Troop that the boss is now in was used as a common encounter on the map in question. However, if the option to escape is grayed out, that seems more indicative to me of an evented encounter.
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