DETECTING AUTOBATTLE IN 2K3, AN CODING CONDITIONAL BRANCHES THUS
Posts
Pages:
1
Alright, here's my dilemma.
I have at the very minimum, 18 battle events in every battle in my game. 12 of these are hooked to battle commands, "Fire" and "Innate Skill". My issue is: AutoBattle does not process these, as it bypasses my battle command directly to physical attacks or known skills. I.E. My battles break when AutoBattle is selected.
Any solutions? Coding? Patches? Anything of use, even resorting to a message saying "Don't use AutoBattle!"?
THE MAKER IS 2K3, like the title says.
I have at the very minimum, 18 battle events in every battle in my game. 12 of these are hooked to battle commands, "Fire" and "Innate Skill". My issue is: AutoBattle does not process these, as it bypasses my battle command directly to physical attacks or known skills. I.E. My battles break when AutoBattle is selected.
Any solutions? Coding? Patches? Anything of use, even resorting to a message saying "Don't use AutoBattle!"?
THE MAKER IS 2K3, like the title says.
Maybe leave the name of the auto battle blank so that players won't actually think about using it (out of sight, out of mind).
I'd maybe call it 'Break Game' so that they're warned, but knowing what people are like, they'd probably be more likely to use it. ^.^
Can't think of any other work arounds unless you want to code a CBS.
I'd maybe call it 'Break Game' so that they're warned, but knowing what people are like, they'd probably be more likely to use it. ^.^
Can't think of any other work arounds unless you want to code a CBS.
I remember seeing a patch at some point for rm2k3 that allowed you to remove autobattle, among other things. Unfortunately, I can't even remember what it was called. I'm sure there's one out there.
I would suggest searching through German and Italian rpgmaker sites. They've made a lot of patches and nearly unrecognizable versions of older rpgmakers.
I would suggest searching through German and Italian rpgmaker sites. They've made a lot of patches and nearly unrecognizable versions of older rpgmakers.
author=GameOverGames Productions link=topic=2493.msg46293#msg46293 date=1227313485I can definitely read those languages. I can speak german, but not read it.
I remember seeing a patch at some point for rm2k3 that allowed you to remove autobattle, among other things. Unfortunately, I can't even remember what it was called. I'm sure there's one out there.
I would suggest searching through German and Italian rpgmaker sites. They've made a lot of patches and nearly unrecognizable versions of older rpgmakers.
DOUBLE POST
I don't feel like making a new topic, so:
Is there any battle event command that I can use to detect AutoBattle? I want to be able to inflict a berserk status on the party when autobattle is selected, and then remove it when normal is selected.
Also, I'm open to trying patches and overwrites if necessary.
I don't feel like making a new topic, so:
Is there any battle event command that I can use to detect AutoBattle? I want to be able to inflict a berserk status on the party when autobattle is selected, and then remove it when normal is selected.
Also, I'm open to trying patches and overwrites if necessary.
There's no way to detect autobattle either. Just use one of the other battle system layout options under the 'Battle Layout' tab in the database. I know there's one that doesn't have autobattle at all.
Those remove Facesets from the battle screen, Vince. I need to keep those.
I refuse to believe there isn't a patch for this out there somewhere in a language I can't read.
I refuse to believe there isn't a patch for this out there somewhere in a language I can't read.
I would seriously just try working around the problems you have with another battle setup.
I have never heard of a patch that disables autobattle. Not a single one.
I have never heard of a patch that disables autobattle. Not a single one.
author=Craze link=topic=2493.msg47420#msg47420 date=1227807687
Rasta.
Did you read any of this topic at all?
Yes ...
Tell me what I'm missing
author=ChaosProductions link=topic=2493.msg45568#msg45568 date=1227065241
Alright, here's my dilemma.
I have at the very minimum, 18 battle events in every battle in my game. 12 of these are hooked to battle commands, "Fire" and "Innate Skill". My issue is: AutoBattle does not process these, as it bypasses my battle command directly to physical attacks or known skills. I.E. My battles break when AutoBattle is selected.
Any solutions? Coding? Patches? Anything of use, even resorting to a message saying "Don't use AutoBattle!"?
THE MAKER IS 2K3, like the title says.
author=GameOverGames Productions link=topic=2493.msg46293#msg46293 date=1227313485
I remember seeing a patch at some point for rm2k3 that allowed you to remove autobattle, among other things. Unfortunately, I can't even remember what it was called. I'm sure there's one out there.
I would suggest searching through German and Italian rpgmaker sites. They've made a lot of patches and nearly unrecognizable versions of older rpgmakers.
http://translate.google.com/translate?hl=en&sl=de&u=http://forum.rpg2000.4players.de/phpBB3/viewtopic.php%3Ff%3D15%26t%3D88210&sa=X&oi=translate&resnum=2&ct=result&prev=/search%3Fq%3DCherry%2BRM2k3%26start%3D20%26hl%3Den%26sa%3DN Where the best hacker programmer germans live.
Here you go, if I remember correctly the Power Fashion 2003 Patch allows for removal of autobattle. If I don't remember correctly, you could track down the elusive Cherry and ask him if he will create a patch for you that removes it. And if that doesn't work then I'll make one for you. But laziness compels me not to.
Here you go, if I remember correctly the Power Fashion 2003 Patch allows for removal of autobattle. If I don't remember correctly, you could track down the elusive Cherry and ask him if he will create a patch for you that removes it. And if that doesn't work then I'll make one for you. But laziness compels me not to.
Pages:
1


















