HOW TO MAKE A BATTLE EVENT WHICH REMOVES ACTORS AT THE END OF A BATTLE [RMMV]
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I'm trying to make a summoning skill in the game, basing it like how the conjuration spells work in the Elderscrolls games. The summoned creature then operates under Auto Battle.
Is there a way to make it so that the summoned actor vanishes at the end of the battle? I know how to remove characters from the party, but there doesn't seem to be a way to make it do this as at the end of a battle. As only one enemy can be chosen as a condition for it. e.g. enemy HP (1) <= 0%.
Is there a way to make it so that the summoned actor vanishes at the end of the battle? I know how to remove characters from the party, but there doesn't seem to be a way to make it do this as at the end of a battle. As only one enemy can be chosen as a condition for it. e.g. enemy HP (1) <= 0%.
One thought I have for this is a mixed approach of event-commands and scripting. I don't have MV to double-check, so this is entirely theoretical. However, I think you can set a game-variable to be a clone of $game_party before the battle ensues. Or whatever the MV equivalent is. After battle, you set the party to that variable to "reset" it to where it was before battle. Money and item awards would have to be done after the party is "reset" in this case.
The other thought is a purely scripted approach. There should be a function, maybe multiple functions, that is/are called when battle concludes. You should be able to remove the access actors within that/those function/s.
The other thought is a purely scripted approach. There should be a function, maybe multiple functions, that is/are called when battle concludes. You should be able to remove the access actors within that/those function/s.
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