MAKING A COMPASS/POINTER [RMMV]

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Pages: 1
Hi there

I'm trying to making a compass pointer for my game, as it's a bit like an Elderscrolls scale when it comes to the world map. I'd like it basically to be a pointer, which will stick close to you, but would point in the direction of the location you've specified. This would be picked from a choice list, and then having a variable number for each location when it is selected.

I know how to make the pointer point to the location, but I don't know how I'd make it tail the player around. Could someone tell me how I could do this?
Thought I'd change my request around so it says what's currently going on.

The compass now follows the player around when no location is chosen, but when a location is chosen, it will then be frozen in place. When the location is de-selected, then it follows the player again. This could work in the game, but it would be much better if it still followed the player around.

This doesn't make any sense as I have it's priority set as "Above", and its type is "Approach" so it should be able to move freely, right? And now, instead of variables, now switches determine what location it aims at. I thought maybe it was getting stuck with too much instructions all on one page.
You're using an event that follows the player around?
Make sure you set the movement behaviour on all the event pages, not just the first one.

Another way to do the compass would be using a show picture command (in an autorun event), and a move picture command in a parallel event to set the rotation of the compass picture, and keep it centered on the player if the map doesn't have borders.
Hi coelocanth. I'm certain that I have everything correct, but for some reason, it's deciding to ignore the instructions on the second page. It just remains still when the destination has been set. Here's the images of the event.

The TELEPORT: PLAYER and TURN TOWARDS: EVENT are part of Yanfly's movement core plug in. Teleport is so that the pointer will always be brought to the player's location when they come back to the overworld map.

Page 1




Page 2



You have (wait) in the move route commands on the 1st page but not the second.
You have autonomous movement "approach" on the 2nd page, but "fixed" on the first.
Could the move route commands be incorrect? (the examples have "TURN TOWARDS: Event 5"
Try pressing F12 in test play and see if there are errors in the console.

Also: Earthsea, nice!
Hi coelocanth

It works perfectly. Thanks for the help.
Pages: 1