[RM2K3] ACTOR AS ARRAYS - INSUFFICIENT MEMORY
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Hello, in my project i needed a lot of randomly generated object and i thought it was wise idea to use actors to store objects parameter on actor statistic. Sadly after changing maximum actor number beyond 2440 i get insufficient memory error. Does anyone know if it is possible to change memory assigned by game in rpg maker 2k3? I written a lot of code using actors in such way because it provide way to do object oriented programming and now it would be hard to change. Also does actor have their own memory block? I'm worried that even if i hold myself to 2400 actors I may some day get insufficient memory after adding other content.
Hello,
I'm unsure what your error is, but for stats, max actors, PV and MP are limited to 9999, and other stats to 999.
Those stats are stored in memory (database and manual changes), no problem about it.
However, you might find clues about similar problems in other posts :
The problem is a little different, but it looks like a more general bug : https://rpgmaker.net/forums/topics/8593/?p=2#posts
I'm unsure what your error is, but for stats, max actors, PV and MP are limited to 9999, and other stats to 999.
Those stats are stored in memory (database and manual changes), no problem about it.
However, you might find clues about similar problems in other posts :
author=Ashes of Emerald
Not sure if this helps, but just suffered from the same bug, and I know how to fix it. The memory overflow/crash occurs when the pc can't handle all of the system event. System events being stuff like common events, heros, items, stuff like that. If you have too many Heros, or items, hell even battle animations when it calls on them or references them in the code it causes windows to shit itself. Hope that helps. I personally removed some of the spare and unused events and it fixed my problems.
The problem is a little different, but it looks like a more general bug : https://rpgmaker.net/forums/topics/8593/?p=2#posts
It seams like problem lies with implementation of actors in rm2k3 - they allocate too much ram (around 1GB for 1000 heroes). So I don't think there is solution to this problem :( .
It would be nice to have a list of which database things tax the system the most.
I have been getting a bit of glitch during battles sometimes where the 'Hit' sound effect will play before another skill or attack's sound effect and I believe this has something to do with the shit load of animations I have (over 3000 here).
I think the more you add to any part of the database the more memory etc you will require to run the game without any issues..
I have been getting a bit of glitch during battles sometimes where the 'Hit' sound effect will play before another skill or attack's sound effect and I believe this has something to do with the shit load of animations I have (over 3000 here).
I think the more you add to any part of the database the more memory etc you will require to run the game without any issues..
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