[RM2K] [SCRIPTING] SELFVARIABLES 2K
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SelfVariables 2k
a script for RPG Maker 2000
Description
I'm sure you've heard of SelfSwitches, which have been available since RPG Maker XP and provide each event with its own private set of switches. This makes it easy to copy events without having to assign new switches to each copy. That's especially useful when you're programming an action battle system where each enemy needs its own "death" switch.
SelfVariables follow the same concept. Each event has its own set of private variables, which makes it easy to copy events. In an action battle system, you can use SelfVariables to give each enemy event its own HP variable. That's just one example, I'm sure you can think of lots more.
How to use
You will find detailed instructions right here.
Compatibility
This script is compatible with any RPG Maker 2000 game that's compatible with Bananen-Joe's DestinyScript. As far as I know, you'll need an RPG_RT.exe that's been created by RPG-Maker 2000 v1.07. If you're using the Steam version of RPG Maker 2000, you can copy the RPG_RT.exe from this demo into your project to make it compatible with DestinyScript. Make sure to backup your original RPG_RT.exe.
Credits
If you want to use this script in your game, please mention the author (Fauchi) and the name of the script (SelfVariables 2k) in your credits. It would also be nice to credit Bananen-Joe for developing DestinyPatcher, which this script is based on.
Demo
I've included a tech demo to show how you can use this script in battle systems. It's a very basic action battle system consisting of a few maps with explanatory dialog.
Links
Enjoy!
a script for RPG Maker 2000
Description
I'm sure you've heard of SelfSwitches, which have been available since RPG Maker XP and provide each event with its own private set of switches. This makes it easy to copy events without having to assign new switches to each copy. That's especially useful when you're programming an action battle system where each enemy needs its own "death" switch.
SelfVariables follow the same concept. Each event has its own set of private variables, which makes it easy to copy events. In an action battle system, you can use SelfVariables to give each enemy event its own HP variable. That's just one example, I'm sure you can think of lots more.
How to use
You will find detailed instructions right here.
Compatibility
This script is compatible with any RPG Maker 2000 game that's compatible with Bananen-Joe's DestinyScript. As far as I know, you'll need an RPG_RT.exe that's been created by RPG-Maker 2000 v1.07. If you're using the Steam version of RPG Maker 2000, you can copy the RPG_RT.exe from this demo into your project to make it compatible with DestinyScript. Make sure to backup your original RPG_RT.exe.
Credits
If you want to use this script in your game, please mention the author (Fauchi) and the name of the script (SelfVariables 2k) in your credits. It would also be nice to credit Bananen-Joe for developing DestinyPatcher, which this script is based on.
Demo
I've included a tech demo to show how you can use this script in battle systems. It's a very basic action battle system consisting of a few maps with explanatory dialog.

Links
Enjoy!
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