[RPGM MV] COMMON EVENT BY SKILL (IN BATTLE)
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So, I try to explain my problem.
I'm a rookie, and I'm trying to create a Skill that allows a character to transform him into a werewolf in battle.
I created a new Class ("Werewolf"), and a dedicated SV-Actor (I use the VE BattleMotion plugin, but I can only do simple things with this).
Anyway ... I created a Skill with a Common Event (set to 'None', default) that:
1) Change Class to the character;
2) Change the appearance of the character, to introduce the new VE-Actor.
The Skill animation works, but the character has no effect.
If I set other things (for example HP or MP recovery) they work, but the Common Event never works.
What am I doing wrong?
Thanks a lot to those who want to help me!
I'm a rookie, and I'm trying to create a Skill that allows a character to transform him into a werewolf in battle.
I created a new Class ("Werewolf"), and a dedicated SV-Actor (I use the VE BattleMotion plugin, but I can only do simple things with this).
Anyway ... I created a Skill with a Common Event (set to 'None', default) that:
1) Change Class to the character;
2) Change the appearance of the character, to introduce the new VE-Actor.
The Skill animation works, but the character has no effect.
If I set other things (for example HP or MP recovery) they work, but the Common Event never works.
What am I doing wrong?
Thanks a lot to those who want to help me!
When you say...
...this, I can think of two ways to interpret this. One is that you did not set the Common Event at all. Which doesn't sound right, so it's probably the other interpretation, which is that the Common Event has "None" as a trigger. I'm also interpreting...
...this to mean that there is a message box, or whatever, that pops up, saying the skill has no effect. The question in my mind is if the character actually changes graphics and class regardless of this message, or does that not even happen?
*Edit: How about running the Common Event outside of battle, in a test environment? Does it work there?
excerpt
...I created a Skill with a Common Event (set to 'None', default)...
...this, I can think of two ways to interpret this. One is that you did not set the Common Event at all. Which doesn't sound right, so it's probably the other interpretation, which is that the Common Event has "None" as a trigger. I'm also interpreting...
excerpt
The Skill animation works, but the character has no effect.
...this to mean that there is a message box, or whatever, that pops up, saying the skill has no effect. The question in my mind is if the character actually changes graphics and class regardless of this message, or does that not even happen?
*Edit: How about running the Common Event outside of battle, in a test environment? Does it work there?
author=Marrend
...this, I can think of two ways to interpret this. One is that you did not set the Common Event at all. Which doesn't sound right, so it's probably the other interpretation, which is that the Common Event has "None" as a trigger. I'm also interpreting...
Sorry, English is not my native language XD
Obviously the second, there is the 'none' trigger ^^ °
author=Marrend
...this to mean that there is a message box, or whatever, that pops up, saying the skill has no effect. The question in my mind is if the character actually changes graphics and class regardless of this message, or does that not even happen?
Yes, there is the message, but the real problem is that the event doesn't work: the character doesn't change graphics or class.
When I spoke of 'animation' I was referring to the battle animation of the Skill.
author=Marrend
*Edit: How about running the Common Event outside of battle, in a test environment? Does it work there?
Good idea! I've tried, and actually using the OUT OF BATTLE Skill the common event works perfectly.
The problem is that I need it INSIDE the battle (it should even be a Skill used ONLY in XD battle).
How can I do?
Thank you very much for your help, and sorry for my bad English!
Are you strictly using event-commands? I could probably help either way, but, I'm certainly more used to the way code is written in Ace/Ruby than MV/Java.
I think it might help me if I could see what's going on, and run my own tests. In that regard, please show me a screencap of the skill in the database, and the Common Event it's trying to call. You can probably upload such images into your locker, accessible via hovering the mouse over your name, and clicking on the "Locker" option near the bottom of that context menu.
I think it might help me if I could see what's going on, and run my own tests. In that regard, please show me a screencap of the skill in the database, and the Common Event it's trying to call. You can probably upload such images into your locker, accessible via hovering the mouse over your name, and clicking on the "Locker" option near the bottom of that context menu.
Yep, I strictly using event-commands!
Don't know how to do nothing way code, I'm a real rookie, sorry XD
Here's a couple of screenshot:


Thank you for your time!
EDIT: SOLVED!!!
Thank you so much anyway ^^
Don't know how to do nothing way code, I'm a real rookie, sorry XD
Here's a couple of screenshot:


Thank you for your time!
EDIT: SOLVED!!!
Thank you so much anyway ^^
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