[RMMV] DISPLAY ATTACK HIT CHANCE

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I am planning on accuracy and dodge being a big part of my game, with some attacks having lower accuracy but better damage, and some enemies having higher dodge chance. I want the player to be able to see the chance to hit, so they can make a decision about which attack to use (I am using yanfly's Hit accuracy plugin so chance to hit = skill accuracy - target dodge).

How would I go about this? Ideally the hit chance would display when an attack is selected and an enemy is hovered over, but I am open to other ways. I would be interested in showing enemy defense, and/or other stats as well but my primary concern is hit chance.
My first thought is to have a window that pops up as you select the target (with either mouse hover or arrow keys) to show the extra info.

This will be scripting, but you'd be able to move the window to hover over the enemy head, or hide it when not in use.

Alternatively you may be able to modify the window that shows the enemy name when they are selected to show extra info too.
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