[RM2K3] CAST TIME SCRIPT
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Hi RPG makers!
I just got into programming with RM2k3 and the maniacs patch. For now i'm watching at tutorials and try to implement into my game, but i would like to try and make my own. But i'm a bit lost, how do you start making the code for casting times for example? I dont mean to sound lazy, only if someone can guide me little bit for the right path!
Thanks for reading!
I just got into programming with RM2k3 and the maniacs patch. For now i'm watching at tutorials and try to implement into my game, but i would like to try and make my own. But i'm a bit lost, how do you start making the code for casting times for example? I dont mean to sound lazy, only if someone can guide me little bit for the right path!
Thanks for reading!
In my own game I have a 'skill' that turns ON a switch called 'Casting', then on the monster's next turn they have the chance (by changing the 'rating' in attack patterns of these ones to 99) of performing one of 5 different other skills that require said switch to be ON. Using one of these new 5 skills will turn OFF the 'Casting' switch and return the monster to their normal attack pattern where they must again use the 'Casting' skill to load up another one of their spells.
You could also have multiple 'Casting' skills all with different MP requirements for more powerful spells.
I haven't used this for the player though, only monsters but it's an idea for you to mess around with.
You could also have multiple 'Casting' skills all with different MP requirements for more powerful spells.
I haven't used this for the player though, only monsters but it's an idea for you to mess around with.
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